Training an AI for Total Wipeout using Unity MLAgents
YouTube Devlog available here:
This is a fork of the MLAgents repo. Follow their Getting Started to use this fork.
The Total Wipeout Scripts, Scenes, and Models are in the Project/Assets/ML-Agents/Examples/WalkerProject/Assets/ML-Agents/Examples/Walker/
folder.
Scenes
contains 3 Unity scenes for each of the three obstacles; the background of these scenes requires a paid, non-included asset calledPolygonPrototype
Scenes
also contains aTrainer
scene to train on theBalls
obstacle in parallelModels
contains a variety of trained modelsScripts/WalkerAgent.cs
contains the code for the Agent