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Merge pull request #4 from sozud/cmake_ci
Add cmake build, build fixes for GCC, add Github actions
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name: Build | ||
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on: | ||
push: | ||
branches: [ master ] | ||
pull_request: | ||
branches: [ master ] | ||
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env: | ||
BUILD_TYPE: Release | ||
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jobs: | ||
build-linux: | ||
runs-on: ubuntu-latest | ||
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steps: | ||
- uses: actions/checkout@v3 | ||
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- name: Install dependencies | ||
run: sudo apt-get install libsdl2-dev | ||
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- name: Configure CMake | ||
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} | ||
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- name: Build | ||
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} | ||
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build-windows: | ||
runs-on: windows-latest | ||
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steps: | ||
- uses: actions/checkout@v3 | ||
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- name: Dependencies | ||
run: | | ||
mkdir C:\temp-sdl2 | ||
powershell Invoke-WebRequest 'https://github.com/AliveTeam/SDL2_win32_dev_mirror/files/8710940/SDL2-devel-2.0.22-VC.zip' -OutFile C:\temp-sdl2\SDL2-devel-2.0.22-VC.zip | ||
7z x C:\temp-sdl2\SDL2-devel-2.0.22-VC.zip -oC:\temp-sdl2 | ||
- name: Configure CMake | ||
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DSDL2_DIR=C:\temp-sdl2\SDL2-2.0.22 | ||
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- name: Build | ||
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} |
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cmake_minimum_required(VERSION 3.10) | ||
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project(Sound) | ||
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# Set the C++ standard | ||
set(CMAKE_CXX_STANDARD 17) | ||
set(CMAKE_CXX_STANDARD_REQUIRED ON) | ||
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if(WIN32) | ||
set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake) | ||
endif() | ||
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# Find SDL2 package | ||
find_package(SDL2 REQUIRED) | ||
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# Set the source files for your project | ||
set(SOURCE_FILES | ||
mednafen/dma.cpp | ||
mednafen/spu.cpp | ||
psyq_rev/psyq_spu.cpp | ||
psx_seq_player/lib_snd.cpp | ||
psx_seq_player/lib_spu.cpp | ||
psx_seq_player/vs_vt.c | ||
psx_seq_player/vs_vtc.c | ||
psx_seq_player/main.cpp | ||
) | ||
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# Add executable target | ||
add_executable(${PROJECT_NAME} ${SOURCE_FILES}) | ||
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# Include SDL2 headers | ||
target_include_directories(${PROJECT_NAME} PRIVATE ${SDL2_INCLUDE_DIRS}) | ||
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# Link SDL2 libraries | ||
target_link_libraries(${PROJECT_NAME} PRIVATE ${SDL2_LIBRARIES}) | ||
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# problems with word_8001D0E8 and word_8001D710 | ||
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU") | ||
target_compile_options(${PROJECT_NAME} PRIVATE -fpermissive -Wno-narrowing) | ||
endif() |
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# Distributed under the OSI-approved BSD 3-Clause License. See accompanying | ||
# file Copyright.txt or https://cmake.org/licensing for details. | ||
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#.rst: | ||
# FindSDL2 | ||
# ------- | ||
# | ||
# Locate SDL2 library | ||
# | ||
# This module defines | ||
# | ||
# :: | ||
# | ||
# SDL2_LIBRARY, the name of the library to link against | ||
# SDL2_FOUND, if false, do not try to link to SDL | ||
# SDL2_INCLUDE_DIR, where to find SDL.h | ||
# SDL2_VERSION_STRING, human-readable string containing the version of SDL | ||
# | ||
# | ||
# | ||
# This module responds to the flag: | ||
# | ||
# :: | ||
# | ||
# SDL2_BUILDING_LIBRARY | ||
# If this is defined, then no SDL2_main will be linked in because | ||
# only applications need main(). | ||
# Otherwise, it is assumed you are building an application and this | ||
# module will attempt to locate and set the proper link flags | ||
# as part of the returned SDL2_LIBRARY variable. | ||
# | ||
# | ||
# | ||
# Don't forget to include SDLmain.h and SDLmain.m your project for the | ||
# OS X framework based version. (Other versions link to -lSDLmain which | ||
# this module will try to find on your behalf.) Also for OS X, this | ||
# module will automatically add the -framework Cocoa on your behalf. | ||
# | ||
# | ||
# | ||
# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your | ||
# configuration and no SDL2_LIBRARY, it means CMake did not find your SDL | ||
# library (SDL.dll, libsdl.so, SDL.framework, etc). Set | ||
# SDL2_LIBRARY_TEMP to point to your SDL library, and configure again. | ||
# Similarly, if you see an empty SDLMAIN_LIBRARY, you should set this | ||
# value as appropriate. These values are used to generate the final | ||
# SDL2_LIBRARY variable, but when these values are unset, SDL2_LIBRARY | ||
# does not get created. | ||
# | ||
# | ||
# | ||
# $SDLDIR is an environment variable that would correspond to the | ||
# ./configure --prefix=$SDLDIR used in building SDL. l.e.galup 9-20-02 | ||
# | ||
# Modified by Eric Wing. Added code to assist with automated building | ||
# by using environmental variables and providing a more | ||
# controlled/consistent search behavior. Added new modifications to | ||
# recognize OS X frameworks and additional Unix paths (FreeBSD, etc). | ||
# Also corrected the header search path to follow "proper" SDL | ||
# guidelines. Added a search for SDLmain which is needed by some | ||
# platforms. Added a search for threads which is needed by some | ||
# platforms. Added needed compile switches for MinGW. | ||
# | ||
# On OSX, this will prefer the Framework version (if found) over others. | ||
# People will have to manually change the cache values of SDL2_LIBRARY to | ||
# override this selection or set the CMake environment | ||
# CMAKE_INCLUDE_PATH to modify the search paths. | ||
# | ||
# Note that the header path has changed from SDL/SDL.h to just SDL.h | ||
# This needed to change because "proper" SDL convention is #include | ||
# "SDL.h", not <SDL/SDL.h>. This is done for portability reasons | ||
# because not all systems place things in SDL/ (see FreeBSD). | ||
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if(NOT SDL2_DIR) | ||
set(SDL2_DIR "" CACHE PATH "SDL2 directory") | ||
endif() | ||
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find_path(SDL2_INCLUDE_DIR SDL.h | ||
HINTS | ||
ENV SDLDIR | ||
${SDL2_DIR} | ||
PATH_SUFFIXES SDL2 | ||
# path suffixes to search inside ENV{SDLDIR} | ||
include/SDL2 include | ||
) | ||
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if(CMAKE_SIZEOF_VOID_P EQUAL 8) | ||
set(VC_LIB_PATH_SUFFIX lib/x64) | ||
else() | ||
set(VC_LIB_PATH_SUFFIX lib/x86) | ||
endif() | ||
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# SDL-1.1 is the name used by FreeBSD ports... | ||
# don't confuse it for the version number. | ||
find_library(SDL2_LIBRARY_TEMP | ||
NAMES SDL2 | ||
HINTS | ||
ENV SDLDIR | ||
${SDL2_DIR} | ||
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX} | ||
) | ||
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# Hide this cache variable from the user, it's an internal implementation | ||
# detail. The documented library variable for the user is SDL2_LIBRARY | ||
# which is derived from SDL2_LIBRARY_TEMP further below. | ||
set_property(CACHE SDL2_LIBRARY_TEMP PROPERTY TYPE INTERNAL) | ||
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if(NOT SDL2_BUILDING_LIBRARY) | ||
if(NOT SDL2_INCLUDE_DIR MATCHES ".framework") | ||
# Non-OS X framework versions expect you to also dynamically link to | ||
# SDLmain. This is mainly for Windows and OS X. Other (Unix) platforms | ||
# seem to provide SDLmain for compatibility even though they don't | ||
# necessarily need it. | ||
find_library(SDL2MAIN_LIBRARY | ||
NAMES SDL2main | ||
HINTS | ||
ENV SDLDIR | ||
${SDL2_DIR} | ||
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX} | ||
PATHS | ||
/sw | ||
/opt/local | ||
/opt/csw | ||
/opt | ||
) | ||
endif() | ||
endif() | ||
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# SDL may require threads on your system. | ||
# The Apple build may not need an explicit flag because one of the | ||
# frameworks may already provide it. | ||
# But for non-OSX systems, I will use the CMake Threads package. | ||
if(NOT APPLE) | ||
find_package(Threads) | ||
endif() | ||
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# MinGW needs an additional link flag, -mwindows | ||
# It's total link flags should look like -lmingw32 -lSDLmain -lSDL -mwindows | ||
if(MINGW) | ||
set(MINGW32_LIBRARY mingw32 "-mwindows" CACHE STRING "link flags for MinGW") | ||
endif() | ||
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if(SDL2_LIBRARY_TEMP) | ||
# For SDLmain | ||
if(SDL2MAIN_LIBRARY AND NOT SDL2_BUILDING_LIBRARY) | ||
list(FIND SDL2_LIBRARY_TEMP "${SDL2MAIN_LIBRARY}" _SDL2_MAIN_INDEX) | ||
if(_SDL2_MAIN_INDEX EQUAL -1) | ||
set(SDL2_LIBRARY_TEMP "${SDL2MAIN_LIBRARY}" ${SDL2_LIBRARY_TEMP}) | ||
endif() | ||
unset(_SDL2_MAIN_INDEX) | ||
endif() | ||
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# For OS X, SDL uses Cocoa as a backend so it must link to Cocoa. | ||
# CMake doesn't display the -framework Cocoa string in the UI even | ||
# though it actually is there if I modify a pre-used variable. | ||
# I think it has something to do with the CACHE STRING. | ||
# So I use a temporary variable until the end so I can set the | ||
# "real" variable in one-shot. | ||
if(APPLE) | ||
set(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa") | ||
endif() | ||
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# For threads, as mentioned Apple doesn't need this. | ||
# In fact, there seems to be a problem if I used the Threads package | ||
# and try using this line, so I'm just skipping it entirely for OS X. | ||
if(NOT APPLE) | ||
set(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT}) | ||
endif() | ||
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# For MinGW library | ||
if(MINGW) | ||
set(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP}) | ||
endif() | ||
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# Set the final string here so the GUI reflects the final state. | ||
set(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL Library can be found") | ||
endif() | ||
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if(SDL2_INCLUDE_DIR AND EXISTS "${SDL2_INCLUDE_DIR}/SDL2_version.h") | ||
file(STRINGS "${SDL2_INCLUDE_DIR}/SDL2_version.h" SDL2_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL2_MAJOR_VERSION[ \t]+[0-9]+$") | ||
file(STRINGS "${SDL2_INCLUDE_DIR}/SDL2_version.h" SDL2_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL2_MINOR_VERSION[ \t]+[0-9]+$") | ||
file(STRINGS "${SDL2_INCLUDE_DIR}/SDL2_version.h" SDL2_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL2_PATCHLEVEL[ \t]+[0-9]+$") | ||
string(REGEX REPLACE "^#define[ \t]+SDL2_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MAJOR "${SDL2_VERSION_MAJOR_LINE}") | ||
string(REGEX REPLACE "^#define[ \t]+SDL2_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MINOR "${SDL2_VERSION_MINOR_LINE}") | ||
string(REGEX REPLACE "^#define[ \t]+SDL2_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_PATCH "${SDL2_VERSION_PATCH_LINE}") | ||
set(SDL2_VERSION_STRING ${SDL2_VERSION_MAJOR}.${SDL2_VERSION_MINOR}.${SDL2_VERSION_PATCH}) | ||
unset(SDL2_VERSION_MAJOR_LINE) | ||
unset(SDL2_VERSION_MINOR_LINE) | ||
unset(SDL2_VERSION_PATCH_LINE) | ||
unset(SDL2_VERSION_MAJOR) | ||
unset(SDL2_VERSION_MINOR) | ||
unset(SDL2_VERSION_PATCH) | ||
endif() | ||
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set(SDL2_LIBRARIES ${SDL2_LIBRARY}) | ||
set(SDL2_INCLUDE_DIRS ${SDL2_INCLUDE_DIR}) | ||
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include(FindPackageHandleStandardArgs) | ||
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL | ||
REQUIRED_VARS SDL2_LIBRARIES SDL2_INCLUDE_DIRS | ||
VERSION_VAR SDL2_VERSION_STRING) | ||
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mark_as_advanced(SDL2_LIBRARY SDL2_INCLUDE_DIR) |
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//#include "cdc.h" | ||
#include "spu.h" | ||
#include <algorithm> | ||
#include <cstring> | ||
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