Skip to content

Commit

Permalink
Merge pull request #4 from sozud/cmake_ci
Browse files Browse the repository at this point in the history
Add cmake build, build fixes for GCC, add Github actions
  • Loading branch information
MrSapps authored Dec 19, 2023
2 parents 7a92231 + 2d92538 commit d3f1884
Show file tree
Hide file tree
Showing 6 changed files with 307 additions and 14 deletions.
44 changes: 44 additions & 0 deletions .github/workflows/build.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,44 @@
name: Build

on:
push:
branches: [ master ]
pull_request:
branches: [ master ]

env:
BUILD_TYPE: Release

jobs:
build-linux:
runs-on: ubuntu-latest

steps:
- uses: actions/checkout@v3

- name: Install dependencies
run: sudo apt-get install libsdl2-dev

- name: Configure CMake
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}

- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}

build-windows:
runs-on: windows-latest

steps:
- uses: actions/checkout@v3

- name: Dependencies
run: |
mkdir C:\temp-sdl2
powershell Invoke-WebRequest 'https://github.com/AliveTeam/SDL2_win32_dev_mirror/files/8710940/SDL2-devel-2.0.22-VC.zip' -OutFile C:\temp-sdl2\SDL2-devel-2.0.22-VC.zip
7z x C:\temp-sdl2\SDL2-devel-2.0.22-VC.zip -oC:\temp-sdl2
- name: Configure CMake
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DSDL2_DIR=C:\temp-sdl2\SDL2-2.0.22

- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
40 changes: 40 additions & 0 deletions CMakeLists.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,40 @@
cmake_minimum_required(VERSION 3.10)

project(Sound)

# Set the C++ standard
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)

if(WIN32)
set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake)
endif()

# Find SDL2 package
find_package(SDL2 REQUIRED)

# Set the source files for your project
set(SOURCE_FILES
mednafen/dma.cpp
mednafen/spu.cpp
psyq_rev/psyq_spu.cpp
psx_seq_player/lib_snd.cpp
psx_seq_player/lib_spu.cpp
psx_seq_player/vs_vt.c
psx_seq_player/vs_vtc.c
psx_seq_player/main.cpp
)

# Add executable target
add_executable(${PROJECT_NAME} ${SOURCE_FILES})

# Include SDL2 headers
target_include_directories(${PROJECT_NAME} PRIVATE ${SDL2_INCLUDE_DIRS})

# Link SDL2 libraries
target_link_libraries(${PROJECT_NAME} PRIVATE ${SDL2_LIBRARIES})

# problems with word_8001D0E8 and word_8001D710
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
target_compile_options(${PROJECT_NAME} PRIVATE -fpermissive -Wno-narrowing)
endif()
204 changes: 204 additions & 0 deletions cmake/FindSDL2.cmake
Original file line number Diff line number Diff line change
@@ -0,0 +1,204 @@
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.

#.rst:
# FindSDL2
# -------
#
# Locate SDL2 library
#
# This module defines
#
# ::
#
# SDL2_LIBRARY, the name of the library to link against
# SDL2_FOUND, if false, do not try to link to SDL
# SDL2_INCLUDE_DIR, where to find SDL.h
# SDL2_VERSION_STRING, human-readable string containing the version of SDL
#
#
#
# This module responds to the flag:
#
# ::
#
# SDL2_BUILDING_LIBRARY
# If this is defined, then no SDL2_main will be linked in because
# only applications need main().
# Otherwise, it is assumed you are building an application and this
# module will attempt to locate and set the proper link flags
# as part of the returned SDL2_LIBRARY variable.
#
#
#
# Don't forget to include SDLmain.h and SDLmain.m your project for the
# OS X framework based version. (Other versions link to -lSDLmain which
# this module will try to find on your behalf.) Also for OS X, this
# module will automatically add the -framework Cocoa on your behalf.
#
#
#
# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your
# configuration and no SDL2_LIBRARY, it means CMake did not find your SDL
# library (SDL.dll, libsdl.so, SDL.framework, etc). Set
# SDL2_LIBRARY_TEMP to point to your SDL library, and configure again.
# Similarly, if you see an empty SDLMAIN_LIBRARY, you should set this
# value as appropriate. These values are used to generate the final
# SDL2_LIBRARY variable, but when these values are unset, SDL2_LIBRARY
# does not get created.
#
#
#
# $SDLDIR is an environment variable that would correspond to the
# ./configure --prefix=$SDLDIR used in building SDL. l.e.galup 9-20-02
#
# Modified by Eric Wing. Added code to assist with automated building
# by using environmental variables and providing a more
# controlled/consistent search behavior. Added new modifications to
# recognize OS X frameworks and additional Unix paths (FreeBSD, etc).
# Also corrected the header search path to follow "proper" SDL
# guidelines. Added a search for SDLmain which is needed by some
# platforms. Added a search for threads which is needed by some
# platforms. Added needed compile switches for MinGW.
#
# On OSX, this will prefer the Framework version (if found) over others.
# People will have to manually change the cache values of SDL2_LIBRARY to
# override this selection or set the CMake environment
# CMAKE_INCLUDE_PATH to modify the search paths.
#
# Note that the header path has changed from SDL/SDL.h to just SDL.h
# This needed to change because "proper" SDL convention is #include
# "SDL.h", not <SDL/SDL.h>. This is done for portability reasons
# because not all systems place things in SDL/ (see FreeBSD).

if(NOT SDL2_DIR)
set(SDL2_DIR "" CACHE PATH "SDL2 directory")
endif()

find_path(SDL2_INCLUDE_DIR SDL.h
HINTS
ENV SDLDIR
${SDL2_DIR}
PATH_SUFFIXES SDL2
# path suffixes to search inside ENV{SDLDIR}
include/SDL2 include
)

if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(VC_LIB_PATH_SUFFIX lib/x64)
else()
set(VC_LIB_PATH_SUFFIX lib/x86)
endif()

# SDL-1.1 is the name used by FreeBSD ports...
# don't confuse it for the version number.
find_library(SDL2_LIBRARY_TEMP
NAMES SDL2
HINTS
ENV SDLDIR
${SDL2_DIR}
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
)

# Hide this cache variable from the user, it's an internal implementation
# detail. The documented library variable for the user is SDL2_LIBRARY
# which is derived from SDL2_LIBRARY_TEMP further below.
set_property(CACHE SDL2_LIBRARY_TEMP PROPERTY TYPE INTERNAL)

if(NOT SDL2_BUILDING_LIBRARY)
if(NOT SDL2_INCLUDE_DIR MATCHES ".framework")
# Non-OS X framework versions expect you to also dynamically link to
# SDLmain. This is mainly for Windows and OS X. Other (Unix) platforms
# seem to provide SDLmain for compatibility even though they don't
# necessarily need it.
find_library(SDL2MAIN_LIBRARY
NAMES SDL2main
HINTS
ENV SDLDIR
${SDL2_DIR}
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
PATHS
/sw
/opt/local
/opt/csw
/opt
)
endif()
endif()

# SDL may require threads on your system.
# The Apple build may not need an explicit flag because one of the
# frameworks may already provide it.
# But for non-OSX systems, I will use the CMake Threads package.
if(NOT APPLE)
find_package(Threads)
endif()

# MinGW needs an additional link flag, -mwindows
# It's total link flags should look like -lmingw32 -lSDLmain -lSDL -mwindows
if(MINGW)
set(MINGW32_LIBRARY mingw32 "-mwindows" CACHE STRING "link flags for MinGW")
endif()

if(SDL2_LIBRARY_TEMP)
# For SDLmain
if(SDL2MAIN_LIBRARY AND NOT SDL2_BUILDING_LIBRARY)
list(FIND SDL2_LIBRARY_TEMP "${SDL2MAIN_LIBRARY}" _SDL2_MAIN_INDEX)
if(_SDL2_MAIN_INDEX EQUAL -1)
set(SDL2_LIBRARY_TEMP "${SDL2MAIN_LIBRARY}" ${SDL2_LIBRARY_TEMP})
endif()
unset(_SDL2_MAIN_INDEX)
endif()

# For OS X, SDL uses Cocoa as a backend so it must link to Cocoa.
# CMake doesn't display the -framework Cocoa string in the UI even
# though it actually is there if I modify a pre-used variable.
# I think it has something to do with the CACHE STRING.
# So I use a temporary variable until the end so I can set the
# "real" variable in one-shot.
if(APPLE)
set(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
endif()

# For threads, as mentioned Apple doesn't need this.
# In fact, there seems to be a problem if I used the Threads package
# and try using this line, so I'm just skipping it entirely for OS X.
if(NOT APPLE)
set(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
endif()

# For MinGW library
if(MINGW)
set(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
endif()

# Set the final string here so the GUI reflects the final state.
set(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL Library can be found")
endif()

if(SDL2_INCLUDE_DIR AND EXISTS "${SDL2_INCLUDE_DIR}/SDL2_version.h")
file(STRINGS "${SDL2_INCLUDE_DIR}/SDL2_version.h" SDL2_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL2_MAJOR_VERSION[ \t]+[0-9]+$")
file(STRINGS "${SDL2_INCLUDE_DIR}/SDL2_version.h" SDL2_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL2_MINOR_VERSION[ \t]+[0-9]+$")
file(STRINGS "${SDL2_INCLUDE_DIR}/SDL2_version.h" SDL2_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL2_PATCHLEVEL[ \t]+[0-9]+$")
string(REGEX REPLACE "^#define[ \t]+SDL2_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MAJOR "${SDL2_VERSION_MAJOR_LINE}")
string(REGEX REPLACE "^#define[ \t]+SDL2_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MINOR "${SDL2_VERSION_MINOR_LINE}")
string(REGEX REPLACE "^#define[ \t]+SDL2_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_PATCH "${SDL2_VERSION_PATCH_LINE}")
set(SDL2_VERSION_STRING ${SDL2_VERSION_MAJOR}.${SDL2_VERSION_MINOR}.${SDL2_VERSION_PATCH})
unset(SDL2_VERSION_MAJOR_LINE)
unset(SDL2_VERSION_MINOR_LINE)
unset(SDL2_VERSION_PATCH_LINE)
unset(SDL2_VERSION_MAJOR)
unset(SDL2_VERSION_MINOR)
unset(SDL2_VERSION_PATCH)
endif()

set(SDL2_LIBRARIES ${SDL2_LIBRARY})
set(SDL2_INCLUDE_DIRS ${SDL2_INCLUDE_DIR})

include(FindPackageHandleStandardArgs)

FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL
REQUIRED_VARS SDL2_LIBRARIES SDL2_INCLUDE_DIRS
VERSION_VAR SDL2_VERSION_STRING)

mark_as_advanced(SDL2_LIBRARY SDL2_INCLUDE_DIR)
1 change: 1 addition & 0 deletions mednafen/dma.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -28,6 +28,7 @@
//#include "cdc.h"
#include "spu.h"
#include <algorithm>
#include <cstring>



Expand Down
4 changes: 3 additions & 1 deletion psx_seq_player/psx_stubs.hpp
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
#ifndef _PSX_STUBS_HPP_
#define _PSX_STUBS_HPP_

#define PSX
// #define PSX

#ifdef PSX
#include <libapi.h>
Expand Down Expand Up @@ -34,6 +34,8 @@ inline u16 GetSpuRegU16(volatile u16* pReg)

#else

#include <cstdio>

void SetSpuReg(volatile u32* pReg, u32 value);
void SetSpuReg(volatile u16* pReg, u16 value);
void SetSpuReg(volatile short* pReg, short value);
Expand Down
28 changes: 15 additions & 13 deletions psyq_rev/psyq_spu.h
Original file line number Diff line number Diff line change
@@ -1,5 +1,7 @@
#pragma once

#include <inttypes.h>

#define EXPORT
#define CC

Expand All @@ -11,22 +13,22 @@ struct VabBodyRecord;
// ========== used in psx test app

EXPORT void CC SsVabClose_4FC5B0(int vabId);
EXPORT void CC SsSeqClose_4FD8D0(__int16 idx);
EXPORT void CC SsSeqSetVol_4FDAC0(__int16 idx, __int16 volLeft, __int16 volRight);
EXPORT void CC SsSeqPlay_4FD900(unsigned __int16 idx, char playMode, __int16 repeatCount);
EXPORT void CC SsSeqClose_4FD8D0(int16_t idx);
EXPORT void CC SsSeqSetVol_4FDAC0(int16_t idx, int16_t volLeft, int16_t volRight);
EXPORT void CC SsSeqPlay_4FD900(uint16_t idx, char playMode, int16_t repeatCount);
EXPORT void SsVabTransCompleted_4FE060(int immediateFlag);
EXPORT void CC SSInit_4FC230();
EXPORT void CC SsSetTableSize_4FE0B0(void* pTable, int sMax, int tMax);
EXPORT void CC SsSetTickMode_4FDC20(int tickMode);
// SsStart
// SsVabTransfer
EXPORT void CC SsSetMVol_4FC360(__int16 left, __int16 right);
EXPORT void CC SsSetMVol_4FC360(int16_t left, int16_t right);

// ==========


EXPORT __int16 CC SsVabOpenHead_4FC620(VabHeader* pVabHeader);
EXPORT void CC SsVabTransBody_4FC840(VabBodyRecord* pVabBody, __int16 vabId);
EXPORT int16_t CC SsVabOpenHead_4FC620(VabHeader* pVabHeader);
EXPORT void CC SsVabTransBody_4FC840(VabBodyRecord* pVabBody, int16_t vabId);



Expand All @@ -40,22 +42,22 @@ EXPORT void SsUtReverbOn_4FE340();
EXPORT void SsUtReverbOff_4FE350();
EXPORT void SpuClearReverbWorkArea_4FA690(int reverbMode);

EXPORT int CC SsVoKeyOn_4FCF10(int vabIdAndProgram, int pitch, unsigned __int16 leftVol, unsigned __int16 rightVol);
EXPORT int CC SsVoKeyOn_4FCF10(int vabIdAndProgram, int pitch, uint16_t leftVol, uint16_t rightVol);
EXPORT void CC SsUtAllKeyOff_4FDFE0(int mode);
EXPORT __int16 CC SsUtKeyOffV_4FE010(__int16 idx);
EXPORT __int16 CC SsUtChangePitch_4FDF70(__int16 voice, int /*vabId*/, int /*prog*/, __int16 old_note, __int16 old_fine, __int16 new_note, __int16 new_fine);
EXPORT int16_t CC SsUtKeyOffV_4FE010(int16_t idx);
EXPORT int16_t CC SsUtChangePitch_4FDF70(int16_t voice, int /*vabId*/, int /*prog*/, int16_t old_note, int16_t old_fine, int16_t new_note, int16_t new_fine);

EXPORT __int16 CC SsSeqOpen_4FD6D0(unsigned char* pSeqData, __int16 seqIdx);
EXPORT int16_t CC SsSeqOpen_4FD6D0(unsigned char* pSeqData, int16_t seqIdx);

EXPORT void CC SsSeqStop_4FD9C0(__int16 idx);
EXPORT unsigned __int16 CC SsIsEos_4FDA80(__int16 idx, __int16 seqNum);
EXPORT void CC SsSeqStop_4FD9C0(int16_t idx);
EXPORT uint16_t CC SsIsEos_4FDA80(int16_t idx, int16_t seqNum);

/*
EXPORT signed int CC MIDI_ParseMidiMessage_4FD100(int idx);
EXPORT int CC MIDI_Read_Var_Len_4FD0D0(MIDI_SeqSong* pMidiStru);
EXPORT BYTE CC MIDI_ReadByte_4FD6B0(MIDI_SeqSong* pData);
EXPORT void CC MIDI_SkipBytes_4FD6C0(MIDI_SeqSong* pData, int length);
EXPORT void CC MIDI_SetTempo_4FDB80(__int16 idx, __int16 kZero, __int16 tempo);
EXPORT void CC MIDI_SetTempo_4FDB80(int16_t idx, int16_t kZero, int16_t tempo);
EXPORT int CC MIDI_PlayerPlayMidiNote_4FCE80(int vabId, int program, int note, int leftVol, int rightVol, int volume);
EXPORT signed int CC MIDI_Allocate_Channel_4FCA50(int not_used, int priority);
Expand Down

0 comments on commit d3f1884

Please sign in to comment.