Try to fix structure inaccuracies. #1374
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Move to a factory-based way of creating biome decorators so a single decorator can't be "broken" by being used to generate several parts at the same time (overwriting values from the original parts being generated with the values from the latest one).
This won't work for all cases, but I've had success in forcing: trees, bushes, idol heads, giant weedwood trees and a cragrock tower to stay consistent over two worlds with the same seed (they were not really that consistent before).