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Try to fix structure inaccuracies. #1374

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Move to a factory-based way of creating biome decorators so a single decorator can't be "broken" by being used to generate several parts at the same time (overwriting values from the original parts being generated with the values from the latest one).

This won't work for all cases, but I've had success in forcing: trees, bushes, idol heads, giant weedwood trees and a cragrock tower to stay consistent over two worlds with the same seed (they were not really that consistent before).

Move to a factory-based way of creating biome decorators so a single one can't be broken by being used at several parts at the same time
Make it a lot simpler and cleaner (removed all of the yucky reflection in favour of a `FunctionalInterface`)
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I think probably this is more fixing potential race conditions than making it more consistent (which it does do a little bit)

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