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This wiki isn't completed. Link to the content table items will be added after completing each page!

Welcome to the unofficial vecty doc

Vecty is a React-like library for GopherJS so that you can do frontend development in Go instead of writing JavaScript/HTML/CSS.

Before you dive into this, you should know some basic of Golang, Javascript, Html and some frontend knowledge.

Installation

The vecty project is experimental. You should consider it's issues before putting it into production!

Install via go get

You can install vecty by the go get command

go get -u -v github.com/gopherjs/vecty

The output should be something like this:

github.com/gopherjs/vecty (download)
github.com/gopherjs/gopherjs (download)

Done!

Now run go tool doc vecty to see the documentation. You may also see the documentation at godoc.org/github.com/gopherjs/vecty.

Vecty Hello World

This tutorial will aim to introduce you to basic Vecty concepts.

You should create a project directory inside your $GOPATH. In this tutorial we will use $GOPATH/src/vecty-example

To begin, we will render a simple web page. Create a file main.go and paste the following contents.

package main
import (
   "github.com/gopherjs/vecty"
   "github.com/gopherjs/vecty/elem"
)
func main() {
   // Set the HTML page title
   vecty.SetTitle("Vecty Tutorial")
  // Declare a new component
  c := &MyComponent{}
  // Render the component
  vecty.RenderBody(c)
}

// Our working component
type MyComponent struct {
   // To use it as a vect.Component
   vecty.Core
}

func (c *MyComponent) Render() *vecty.HTML {
  // Return a new elem.Body
  // It will also replace the existing body element of the target webpage
   return elem.Body(
       elem.Heading1(
           vecty.Text(
               "Hello, World",
           ),
       ),
   )
}

Since Vecty is built on gopherjs, we can view it right away with the gopherjs development server. Open a terminal and run gopherjs server, and navigate to the appropriate URL. The gopherjs server will render and serve this file directly from your GOPATH. For instance, if you saved main.go here:

$GOPATH/src/vecty-example/main.go

The development server should serve this page at http://localhost:8080/vecty-example

Explanation

This code is very simple. We declare one custom Component, and this component embeds the Body, Heading1, and Text elements built in to Vecty. Using Components let's us create high-level, reusable containers for our UI.

At a minimum, a valid Component must be a struct that

  • declares a Render function
  • embeds vecty.Core The Render function is where we define the look and feel of our component. The vecty.Core bit uses Go's struct embedding to help our component implement the vecty.Component interface.

So far, we haven't written any HTML. All we have done is write our component and pass it to Vecty's RenderBody function. This function is special: you must pass it a Component that returns an elem.Body. Fortunately, our code satisfies this.

Vecty Components

Components let you split the UI into independent, reusable pieces, and think about each piece in isolation. This page provides an introduction to the idea of components. You can find a detailed component documentation here.

Conceptually, components are like Golang functions. They accept arbitrary inputs (from struct fields) and return vecty.ComponentOrHTML describing what should appear on the screen.

Declaring a component

To be a component, a struct must have the vecty.Core to be a vecty.Component interface.

type MyComponent struct {
    vecty.Core
}

This struct also may contain extra fields. As:

type MyComponent struct {
    vecty.Core
    Text string
}

Rendering a component

The Render() Method

A component must have the Render() method. This method returns the HTML (vecty.ComponentOrHTML) presentation of a component.

func (v *MyComponent) Render() vecty.ComponentOrHTML {
   return elem.Heading1(
        // Remembered?
        // The MyComponent.Text?
        vecty.Text(v.Text),
    )
}

Done! Your component is ready

The vecty.RenderBody()

Till now we have a MyComponent struct with Render() method. And it's a vecty.Component.

So now the question is how to render a component?

func main(){
    c := &MyComponent {
        Text: "Hello World!",
    }
    vecty.RenderBody(c)
}

Voila! We have rendered a component!

Niw if you are following the same building and serving steps as we've shown at our Hello World example, you should see the rendered page at http://localhost:8080/vecty-example/

Documentation

From the godoc.org:

type Component interface {
        // Render is responsible for building HTML which represents the component.
        //
        // If Render returns nil, the component will render as nothing (in reality,
        // a noscript tag, which has no display or action, and is compatible with
        // Vecty's diffing algorithm).
        Render() ComponentOrHTML

        // Context returns the components context, which is used internally by
        // Vecty in order to store the previous component render for diffing.
        Context() *Core

        // Has unexported methods.
}
    Component represents a single visual component within an application. To
    define a new component simply implement the Render method and embed the Core
    struct:

    type MyComponent struct {
        vecty.Core
        ... additional component fields (state or properties) ...
    }

    func (c *MyComponent) Render() vecty.ComponentOrHTML {
        ... rendering ...
    }

Vecty Elements

Package elem defines markup to create DOM elements. Generated from "HTML element reference" by Mozilla Contributors, https://developer.mozilla.org/en-US/docs/Web/HTML/Element, licensed under CC-BY-SA 2.5.

Vecty elements are vecty structured html elements. The package github.com/gopherjs/vecty/elem provides elements for vecty components.

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