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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio 14 | ||
VisualStudioVersion = 14.0.24720.0 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Dynmap", "Dynmap\Dynmap.csproj", "{3A5AF8BC-41A6-46A3-8677-A6B54B278B68}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Release|Any CPU = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{3A5AF8BC-41A6-46A3-8677-A6B54B278B68}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{3A5AF8BC-41A6-46A3-8677-A6B54B278B68}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{3A5AF8BC-41A6-46A3-8677-A6B54B278B68}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{3A5AF8BC-41A6-46A3-8677-A6B54B278B68}.Release|Any CPU.Build.0 = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
EndGlobal |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{3A5AF8BC-41A6-46A3-8677-A6B54B278B68}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>Dynmap</RootNamespace> | ||
<AssemblyName>Dynmap</AssemblyName> | ||
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="Assembly-CSharp"> | ||
<HintPath>References\RocketMod\Assembly-CSharp.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="Assembly-CSharp-firstpass"> | ||
<HintPath>References\Unturned\Assembly-CSharp-firstpass.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="Rocket.API"> | ||
<HintPath>References\RocketMod\Rocket.API.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="Rocket.Core"> | ||
<HintPath>References\RocketMod\Rocket.Core.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="Rocket.Unturned"> | ||
<HintPath>References\RocketMod\Rocket.Unturned.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="System.Xml.Linq" /> | ||
<Reference Include="System.Data.DataSetExtensions" /> | ||
<Reference Include="Microsoft.CSharp" /> | ||
<Reference Include="System.Data" /> | ||
<Reference Include="System.Net.Http" /> | ||
<Reference Include="System.Xml" /> | ||
<Reference Include="UnityEngine"> | ||
<HintPath>References\Unturned\UnityEngine.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="Dynmap.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. | ||
Other similar extension points exist, see Microsoft.Common.targets. | ||
<Target Name="BeforeBuild"> | ||
</Target> | ||
<Target Name="AfterBuild"> | ||
</Target> | ||
--> | ||
</Project> |
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using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
using System.Runtime.InteropServices; | ||
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// Les informations générales relatives à un assembly dépendent de | ||
// l'ensemble d'attributs suivant. Changez les valeurs de ces attributs pour modifier les informations | ||
// associées à un assembly. | ||
[assembly: AssemblyTitle("Dynmap")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("")] | ||
[assembly: AssemblyProduct("Dynmap")] | ||
[assembly: AssemblyCopyright("Copyright © 2016")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
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// L'affectation de la valeur false à ComVisible rend les types invisibles dans cet assembly | ||
// aux composants COM. Si vous devez accéder à un type dans cet assembly à partir de | ||
// COM, affectez la valeur true à l'attribut ComVisible sur ce type. | ||
[assembly: ComVisible(false)] | ||
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// Le GUID suivant est pour l'ID de la typelib si ce projet est exposé à COM | ||
[assembly: Guid("3a5af8bc-41a6-46a3-8677-a6b54b278b68")] | ||
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// Les informations de version pour un assembly se composent des quatre valeurs suivantes : | ||
// | ||
// Version principale | ||
// Version secondaire | ||
// Numéro de build | ||
// Révision | ||
// | ||
// Vous pouvez spécifier toutes les valeurs ou indiquer les numéros de build et de révision par défaut | ||
// en utilisant '*', comme indiqué ci-dessous : | ||
// [assembly: AssemblyVersion("1.0.*")] | ||
[assembly: AssemblyVersion("1.0.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0.0")] |
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## RocketMod | ||
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Download RocketMod from https://rocketmod.net/get-rocket | ||
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Copy/Paste file from RocketMod to this folder : | ||
* Assembly-CSharp.dll | ||
* Rocket.API.dll | ||
* Rocket.Core.dll | ||
* Rocket.Unturned.dll |
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## Unturned | ||
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Copy/Paste file from your Unturned game. | ||
Files are located : | ||
> Unturned\Unturned_Data\Managed | ||
Copy/Paste file from RocketMod to this folder : | ||
* Assembly-CSharp-firstpass.dll | ||
* UnityEngine.dll |
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# Unturned Dynmap | ||
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_**Only for Windows**_ | ||
If you want use Linux version, checkout [Linux branch](https://github.com/AnthoDingo/DynmapSource/tree/Linux) | ||
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## 1 Required files | ||
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Read the README in folders Dynmap/References/RocketMod and Dynmap/References/RocketMod | ||
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## 2 Build | ||
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After copyign required files, you can start the solution and build the project. |
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