- Lots of these point to reddit posts instead of the direct URL
- Need to re-organize into better categories for some
- Find some nicer way to layout all of it
- Crypto Economics
- Best websites a programmer should visit
- Up-to-date list of game dev studios looking for hire
- List of sites that have models and textures (Most are free)
- Learn Anything
- Nikitas collection of iOS apps
- Nikitas collection of macOS apps
- Awesome graphics - Computer graphics resources
- Algorithms and Data structs cheat sheets
- Collection of Vulkan Resources
- C/C++ Game dev libs
- Awesome ARKit references
- Weekly graphics news
- Awesome XCode extensions
- NSA open-source repos
- MMX Single Header Libs in C
- Javascript Robustness
- Code a GIF
- Bohdan Orlov: Becoming full-time iOS Dev roadmap
- The Theory and practice of Cameras in Side-Scrollers
- MJP: A closer look at tone mapping
- Emotion Engineering in video games
- C++ Core guidelines
- Repl.it: Online compiler + IDE
- Raytracing repo
- Vulkan API Demos
- Bohdan Orlov: iOS Developper Medium Blog
- Blog about the gaming industry and its trendes
- PixelProspector: Indie games and essential resources for game devs
- Inigo Quilez: Rendering Experiments
- MJP: Graphics Programming
- Lost Garden: Blog and essays about game design, art and game design business
- Matt: Lead graphics programmer for Ready at Dawn studios
- Ray Tracey blog (Ray tracing)
- Simon's : Microfacet BRDF
- Sergey Marasove: Technical Graphics Director
- Fransesco Cifariello Ciardi: Flashy Pixels
- Kostas Anagnostou
- Trent Reed : Digipen student
- Bartek: C++ Coding blog
- Hrader, Better, Faster, Stronger: C/C++, Optimizations
- Cowboy programming blog: C/C++
- Adam Sawicki Graphics Programming
- Self Shadow blog
- The ryg blog
- Typical programming interview questions
- Big collection of interview preparation links
- 80 Interview questions
- A curated list of of lists of interview questions
- Thoughts on interviewing at big tech companies
- OpenSource Ray tracing PBR renderer
- Distributed GPU Ray tracing repo
- Raytracing: Ray tracing and photon mapping
- Raytracing: Survey of importance sampling techniques
- Raytracing: Unbiased PBR on GPU thesis
- RayTracing: GI Using Photon Mapping
- RayTracing: Photon Mapping
- Raytracing on PC clusters
- Free PBR Textures
- Free HDRI Images
- Shadron the ultimate graphics editor
- Data visualization made easy with contourjs
- Debugging D3D12 Fences and Queues
- DX12 Optimizations AMD vs Nvidia
- Remotery - Profiler. Supports Metal
- WebGL Insights - Free book
- Hello WebAssembly
- Importance Sampling detailed article
- Data-Driven Vector fields
- Google Filament - Rendering Engine
- Nvidia Falcor - Rendering Engine
- Post about drawing using Multi-Draw indirect
- Adopting a physically based shading mdoel
- Geometry algorithms
- Points on a hemisphere
- Procedurally picking colors
- Parametric GPU particles
- BSSRDF importance sampling
- GPUView low level gpu profiler
- Website that quantifies pros-cons for amazon reviews (Electronic products)
- Research paper finder
- Deep learning papers reading roadmap
- List of publicly available AI programmes
- Minesweeper Constraint Satisfaction Problem
- Genetic Algorithms in Plain English
- Making RESTful requests in php
- Creating an api centric web application
- Best practices REST api scratch introduction
- How to design RESTful search filtering
- PHP REST api
- Creating a RESTful api with php/
- RPI3 Experiments
- RPI3 Magic Mirror
- RPI3 Tor Router
- RPI3 home automation
- Self-hosted password manager
- LED lamp with RPI3
- RPI3 smart house part-2
- Egg light RPI3
- Python 3 news paper