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Apos.Content

Content builder library for MonoGame.

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Description

This is an attempt at writing a new content pipeline for MonoGame.

Documentation

  • None for now.

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Project NuGet
Apos.Content.Read NuGet NuGet
Apos.Content.Compile NuGet NuGet

Goals

  • Make it easier to develop custom content builders.
  • Allow developers to build custom content into more than just binary files.
    • For example a json file could be kept as pure text but validated on build.
  • Make it easier for libraries made for MonoGame to provide their own content.
  • Easier to integrate in a running game.
    • Build content at runtime.
    • Refresh content at runtime.
  • Handle file collisions.
    • Make it possible to have assets named Bullet.png and Bullet.wav if you feel like it.
  • Ability to group files together into a single "archive".
  • Ability to encrypt content.
  • Only rebuild assets that change.

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Content builder library for MonoGame.

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