Skip to content

Apostolique/Mitten

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

96 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Mitten

Infinite canvas drawing application.

Showcase

Showcase

Builds

Grab the builds https://apos.itch.io/mitten.

Controls

Draw

  • Left click to draw.
  • Shift + Left click to draw lines.
  • Control + Shift + Left click to change the brush size. Drag left to shrink the size and right to increase it.
  • Alt + Hover to select a different color.
  • Control + Alt + Hover to select a different background color.
  • E to toggle the eraser.

Camera

  • Middle click to drag the camera.
  • Scroll wheel to zoom.
  • Control + Middle click to zoom. Drag up to zoom in and down to zoom out.
  • Dot and Comma to rotate.
  • Hold Space use the hyper zoom. Release to go back to the previous position.
  • Save the current camera position with Control + 1, Control + 2, all the way to Control + 9.
  • Load a saved camera position by pressing 1, 2, ... 9.
  • Slot 0 is reserved for toggling back and forth between the current and previous position. You can also toggle using your mouse's extra buttons if you have them.

Misc

  • Control + Z to undo.
  • Control + Shift + Z to redo.
  • Control + Backspace to undo everything.
  • Control + Shift + Backspace to redo everything.
  • F11 for the borderless fullscreen mode.
  • Alt + Enter for the fullscreen mode.

Saved files

Saved next to the application's executable.

  • Drawing.json - Your whole canvas is saved there including undo redo and camera position.
  • Settings.json - Window settings are saved here. Includes if the app should start in fullscreen, vsync and fixed timestep.

Restore

dotnet restore Platforms/DesktopGL
dotnet restore Platforms/WindowsDX

Run

dotnet run --project Platforms/DesktopGL
dotnet run --project Platforms/WindowsDX

Debug

In vscode, you can debug by pressing F5.

Publish

dotnet publish Platforms/DesktopGL -c Release -r win-x64 --output artifacts/windows
dotnet publish Platforms/DesktopGL -c Release -r osx-x64 --output artifacts/osx
dotnet publish Platforms/DesktopGL -c Release -r linux-x64 --output artifacts/linux
dotnet publish Platforms/WindowsDX -c Release -r win-x64 --output artifacts/windowsdx