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Make CellLedRenderer public for add-on use #7452

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Oct 30, 2023
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Original file line number Diff line number Diff line change
Expand Up @@ -36,7 +36,7 @@
/**
* Utility class to render LEDs for storage cells from a Block entity Renderer.
*/
class CellLedRenderer {
public class CellLedRenderer {

private static final EnumMap<CellState, Vector3f> STATE_COLORS;

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Original file line number Diff line number Diff line change
Expand Up @@ -120,7 +120,7 @@ private DriveBakedModel getDriveModel() {
* The actual vertex data will be transformed using the matrix stack, but the faces will not be correctly rotated so
* the incorrect lighting data would be used to apply diffuse lighting and the lightmap texture.
*/
private static class FaceRotatingModel extends ForwardingBakedModel {
public static class FaceRotatingModel extends ForwardingBakedModel {
private final BlockOrientation r;

protected FaceRotatingModel(BakedModel base, BlockOrientation r) {
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