Game engine study project developed by KNTG Polygon, licensed under a permissive MIT license.
Currently it is in a early stage of development, thus backwards compatibility is not guaranteed.
- Windows 7+ with MSVC compiler (Visual Studio 2015, toolset v140 with SDK 8.1)
- Linux with both GCC and Clang compilers (X11 with GLX 1.4 extension additionally required)
- macOS with Clang compiler and Cocoa as backend (provided with Xcode, tested on macOS Sierra)
PolyEngine currently uses OpenGL 3.3+ only, but might gain support for other graphic
APIs (DirectX, Vulkan, Metal) in the future.
- OpenGL 3.3, libepoxy 1.1 - rendering
- Freetype 2 - font loading and rendering
- Assimp 3 - model loading
- SOIL - texture loading
- Catch 1.8.2 - unit tests
- OpenAL 1.1 - audio playback
- OGG Vorbis 1.3 - audio files loading
- Box2D 2.3 - physics engine
- RapidJSON 1.0 - JSON parsing
Precompiled Windows libraries are available in the repository to ease the compilation process.
Documentation in Doxygen HTML format is available here.
- master - main branch of the project, intended for stable, tested versions of the engine. Releases will be additionally tagged. Guaranteed to be rebase/force-push free.
- dev - branch intended for pull request integration and stability testing. Guaranteed to be rebase/force-push free.
Other branches can be removed, renamed or rebased anytime.