Boids (or flocking) algorithm for Unity.
Boids algorithm based on GameObjects. Boids are prefabs instantiated by the BoidsManager. The boids algorithm can be computed on CPU or GPU.
Example scene in GOBoids/Samples.
Based on Boids by Sebastian Lague.
Boids algorithm in the Visual Effect Graph using Custom HLSL blocks.
Example scene in VFXBoids/Samples.
Based on VFX-Neighborhood-Grid by Paul Demeulenaere.