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[WIP]Energy weapon gameplay enhancement #2677
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[WIP]Energy weapon gameplay enhancement #2677
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hopefully will add another set of limbs to the augmentor once I finish converting the sprites
mostly from paradise, I made the veymed ones from nsv sprites
gotta cherry pick this out
Question: would this also come with adding muni tech as a job to the whisp or would someone else (ie engineers/MAA/whoever the captain assigns) be responsible for this? |
this most likely will come with muni jobs on the wisp, yes- these changes will make single-manning the wisp much harder- but probably not impossible |
I obviously don't know exactly how this system will work but in that case it might be good to restrict the amount of tecchies that we it can have because I expect we will many see cases where lots of people sign up for it since they see it as "the necessary job for NSV" (which it is on basically all ships) but no one goes for engineering, which is absolutely more essencial for the functioning of the whisp. Of course it's all WIP and everything but I just thought I'd throw in my 2 cents considering the lack of engineers is a common issue for the map and it's a reason that people usually bring up as to why they dislike it. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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help Co-Authored-By: Bokkiewokkie <43698041+Bokkiewokkie@users.noreply.github.com> Co-Authored-By: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> test Squashed commit of the following: commit 945041d Author: ss13-beebot <56381746+ss13-beebot@users.noreply.github.com> Date: Tue Jul 16 00:15:00 2024 +0000 Automatic changelog compile [ci skip] commit 9cb02c5 Author: ss13-beebot <56381746+ss13-beebot@users.noreply.github.com> Date: Sat Jul 13 22:04:04 2024 +0000 Automatic changelog compile [ci skip] commit 939793d Author: ss13-beebot <56381746+ss13-beebot@users.noreply.github.com> Date: Sat Jul 13 16:38:11 2024 -0500 Automatic changelog generation for PR BeeStation#2692 [ci skip] commit ae25ec5 Author: riquewright <123000630+riquewright@users.noreply.github.com> Date: Sat Jul 13 18:37:35 2024 -0300 Fixes small typo in the NC reminder (BeeStation#2692) commit c649dea Author: ss13-beebot <56381746+ss13-beebot@users.noreply.github.com> Date: Sat Jul 13 16:37:02 2024 -0500 Automatic changelog generation for PR BeeStation#2689 [ci skip] commit 8a2a79d Author: riquewright <123000630+riquewright@users.noreply.github.com> Date: Sat Jul 13 18:36:22 2024 -0300 Re-adds the basic plasma cutter back into its respective node. (BeeStation#2689) commit dfeb981 Author: ss13-beebot <56381746+ss13-beebot@users.noreply.github.com> Date: Fri Jul 12 19:03:52 2024 +0000 Automatic changelog compile [ci skip] commit 284e333 Author: ss13-beebot <56381746+ss13-beebot@users.noreply.github.com> Date: Fri Jul 12 13:13:22 2024 -0500 Automatic changelog generation for PR BeeStation#2678 [ci skip] commit 5408a33 Author: DeltaFire <46569814+DeltaFire15@users.noreply.github.com> Date: Fri Jul 12 20:12:43 2024 +0200 Only /overmaps are passed to after_enter() (BeeStation#2678) commit 1c03630 Author: ss13-beebot <56381746+ss13-beebot@users.noreply.github.com> Date: Fri Jul 12 13:12:12 2024 -0500 Automatic changelog generation for PR BeeStation#2675 [ci skip] commit ffed942 Author: ss13-beebot <56381746+ss13-beebot@users.noreply.github.com> Date: Fri Jul 12 13:11:57 2024 -0500 Automatic changelog generation for PR BeeStation#2676 [ci skip] commit f3bbe83 Author: Kenionatus <kenionatus@techie.com> Date: Fri Jul 12 20:11:33 2024 +0200 Sort projectiles fx.dm better (BeeStation#2675) commit 08f874b Author: DeltaFire <46569814+DeltaFire15@users.noreply.github.com> Date: Fri Jul 12 20:10:55 2024 +0200 Improves a little bit of cursed weapon code (BeeStation#2676) commit 7b2eb24 Author: ss13-beebot <56381746+ss13-beebot@users.noreply.github.com> Date: Fri Jul 12 18:05:04 2024 +0000 Automatic changelog compile [ci skip] commit c445ae1 Author: ss13-beebot <56381746+ss13-beebot@users.noreply.github.com> Date: Fri Jul 12 13:00:46 2024 -0500 Automatic changelog generation for PR BeeStation#2681 [ci skip] commit c5326c6 Author: Bokkiewokkie <43698041+Bokkiewokkie@users.noreply.github.com> Date: Fri Jul 12 20:00:09 2024 +0200 Makes shields hits only spawn one visual (which is actually aligned with the ship) (BeeStation#2681) commit 580f275 Author: ss13-beebot <56381746+ss13-beebot@users.noreply.github.com> Date: Fri Jul 12 17:04:00 2024 +0000 Automatic changelog compile [ci skip] commit ac2fc1c Author: ss13-beebot <56381746+ss13-beebot@users.noreply.github.com> Date: Fri Jul 12 11:54:55 2024 -0500 Automatic changelog generation for PR BeeStation#2671 [ci skip] commit 9ea99c5 Author: ᛈᛟᚲᚲᛖᛏᛋ <55299415+Pockets-byte@users.noreply.github.com> Date: Fri Jul 12 10:54:19 2024 -0600 adds a playable solgov fighter, and a fighter lasercannon (BeeStation#2671) commit c649731 Author: ss13-beebot <56381746+ss13-beebot@users.noreply.github.com> Date: Fri Jul 12 11:52:43 2024 -0500 Automatic changelog generation for PR BeeStation#2669 [ci skip] commit 6ced45c Author: ᛈᛟᚲᚲᛖᛏᛋ <55299415+Pockets-byte@users.noreply.github.com> Date: Fri Jul 12 10:52:00 2024 -0600 Adds a solgov variant of the squad vendor (BeeStation#2669) commit ee6f637 Author: ss13-beebot <56381746+ss13-beebot@users.noreply.github.com> Date: Fri Jul 5 22:04:41 2024 +0000 Automatic changelog compile [ci skip] commit e5ceeaf Author: ss13-beebot <56381746+ss13-beebot@users.noreply.github.com> Date: Fri Jul 5 16:16:16 2024 -0500 Automatic changelog generation for PR BeeStation#2670 [ci skip] commit 6337c91 Author: ᛈᛟᚲᚲᛖᛏᛋ <55299415+Pockets-byte@users.noreply.github.com> Date: Fri Jul 5 15:15:36 2024 -0600 Adds relayed laser projectiles (BeeStation#2670) Co-authored-by: Bokkiewokkie <43698041+Bokkiewokkie@users.noreply.github.com> commit e7abbcc Author: ss13-beebot <56381746+ss13-beebot@users.noreply.github.com> Date: Fri Jul 5 00:14:35 2024 +0000 Automatic changelog compile [ci skip] commit 03f4807 Author: ss13-beebot <56381746+ss13-beebot@users.noreply.github.com> Date: Fri Jun 28 19:04:11 2024 +0000 Automatic changelog compile [ci skip] commit 3d87385 Author: ss13-beebot <56381746+ss13-beebot@users.noreply.github.com> Date: Fri Jun 28 13:51:16 2024 -0500 Automatic changelog generation for PR BeeStation#2663 [ci skip] commit 2b48323 Author: DeltaFire <46569814+DeltaFire15@users.noreply.github.com> Date: Fri Jun 28 20:50:39 2024 +0200 Removes integrity failure value from all overmap entities (BeeStation#2663) commit e1004ae Author: ss13-beebot <56381746+ss13-beebot@users.noreply.github.com> Date: Sun Jun 23 00:15:57 2024 +0000 Automatic changelog compile [ci skip] commit 0ee1b10 Author: ss13-beebot <56381746+ss13-beebot@users.noreply.github.com> Date: Fri Jun 21 22:04:33 2024 +0000 Automatic changelog compile [ci skip] commit 386288e Author: ss13-beebot <56381746+ss13-beebot@users.noreply.github.com> Date: Fri Jun 21 16:50:06 2024 -0500 Automatic changelog generation for PR BeeStation#2668 [ci skip] commit 879aea1 Author: Bokkiewokkie <43698041+Bokkiewokkie@users.noreply.github.com> Date: Fri Jun 21 23:49:26 2024 +0200 Updates the armour pumps to account for lag properly (BeeStation#2668) commit f844e33 Author: ss13-beebot <56381746+ss13-beebot@users.noreply.github.com> Date: Fri Jun 21 16:48:40 2024 -0500 Automatic changelog generation for PR BeeStation#2661 [ci skip] commit 501304d Author: SerynEngi <75588150+SerynEngi@users.noreply.github.com> Date: Fri Jun 21 14:48:04 2024 -0700 Atlas Armor Alterations (BeeStation#2661) commit aaf1109 Author: ss13-beebot <56381746+ss13-beebot@users.noreply.github.com> Date: Fri Jun 21 16:46:25 2024 -0500 Automatic changelog generation for PR BeeStation#2653 [ci skip] commit cf8d193 Author: Bokkiewokkie <43698041+Bokkiewokkie@users.noreply.github.com> Date: Fri Jun 21 23:45:49 2024 +0200 Properly registers small craft in overmap ships and fixes sscrit explosions (BeeStation#2653) commit 56ee105 Author: ss13-beebot <56381746+ss13-beebot@users.noreply.github.com> Date: Fri Jun 21 00:14:15 2024 +0000 Automatic changelog compile [ci skip] commit 6d0981e Author: ss13-beebot <56381746+ss13-beebot@users.noreply.github.com> Date: Fri Jun 14 21:03:53 2024 +0000 Automatic changelog compile [ci skip] commit 48d538a Author: ss13-beebot <56381746+ss13-beebot@users.noreply.github.com> Date: Fri Jun 14 15:31:57 2024 -0500 Automatic changelog generation for PR BeeStation#2665 [ci skip] commit 2b0d18c Author: SerynEngi <75588150+SerynEngi@users.noreply.github.com> Date: Fri Jun 14 13:31:22 2024 -0700 Even more Atlas Mapping Fixes (BeeStation#2665) commit b31ef9d Author: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Date: Fri Jun 14 22:23:33 2024 +0200 Bump braces from 3.0.2 to 3.0.3 in /tgui (BeeStation#2682) Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> commit cfe0108 Author: ss13-beebot <56381746+ss13-beebot@users.noreply.github.com> Date: Fri Jun 14 15:21:55 2024 -0500 Automatic changelog generation for PR BeeStation#2659 [ci skip] commit 0b47f83 Author: ss13-beebot <56381746+ss13-beebot@users.noreply.github.com> Date: Fri Jun 14 15:21:48 2024 -0500 Automatic changelog generation for PR BeeStation#2660 [ci skip] commit a6a4a7c Author: IndusRobot <whiz_kid10@yahoo.com> Date: Fri Jun 14 14:21:17 2024 -0600 Fixes Shells are not appropriately handling the presence of powder bags. (BeeStation#2659) commit 01caa93 Author: Bokkiewokkie <43698041+Bokkiewokkie@users.noreply.github.com> Date: Fri Jun 14 22:21:05 2024 +0200 Adds the ability to (de)construct pool ladders (BeeStation#2660) commit 0681152 Author: ss13-beebot <56381746+ss13-beebot@users.noreply.github.com> Date: Fri Jun 14 15:20:01 2024 -0500 Automatic changelog generation for PR BeeStation#2657 [ci skip] commit 9657baf Author: ss13-beebot <56381746+ss13-beebot@users.noreply.github.com> Date: Fri Jun 14 15:19:26 2024 -0500 Automatic changelog generation for PR BeeStation#2658 [ci skip] commit 57cd724 Author: IndusRobot <whiz_kid10@yahoo.com> Date: Fri Jun 14 14:19:21 2024 -0600 Fixes borgs duplicating ammunition with the munition clamp upgrade (BeeStation#2657) commit 37579a6 Author: Bokkiewokkie <43698041+Bokkiewokkie@users.noreply.github.com> Date: Fri Jun 14 22:18:48 2024 +0200 Fixes some Engineering design issues and Hangar airlocks on Gladius (BeeStation#2658) commit 0c4a4ff Author: ss13-beebot <56381746+ss13-beebot@users.noreply.github.com> Date: Fri Jun 14 19:04:57 2024 +0000 Automatic changelog compile [ci skip] commit cf293ae Author: BlueHNT <79374236+BlueHNT@users.noreply.github.com> Date: Fri Jun 14 20:29:29 2024 +0200 Updates forgotten armor values and syndicate armor stacking during boarding (BeeStation#2638) commit 4a8b53a Author: ss13-beebot <56381746+ss13-beebot@users.noreply.github.com> Date: Fri Jun 14 13:23:36 2024 -0500 Automatic changelog generation for PR BeeStation#2646 [ci skip] commit d067eee Author: DeltaFire <46569814+DeltaFire15@users.noreply.github.com> Date: Fri Jun 14 20:22:52 2024 +0200 Adds digitigrade robotic legs (BeeStation#2646) commit afe5367 Author: ss13-beebot <56381746+ss13-beebot@users.noreply.github.com> Date: Fri Jun 14 16:04:03 2024 +0000 Automatic changelog compile [ci skip] Revert "Squashed commit of the following:" This reverts commit 57ff137. Revert "test" This reverts commit 0ee8584. Revert "I don't know what I'm doing" This reverts commit 197c80d.
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About The Pull Request
this is an attempt to make energy weapons more reasonable for muni players by bringing them several more statistics that need to be managed, and one entire minigame definitely not borrowed from ds13
energy weapons degrade and lose effectiveness the more they're used, and muni needs to be on their toes to keep them functional and not exploding in your face.
Why It's Good For The Game
muni gameplay on the wisp real.
there are three new stats to keep track of, weapon heat, weapon lens alignment, and weapon frequency alignment - should any of these reach their worst state, ::fun:: things happen, including weapon explosions, shutdowns, in-ship laser fire, and dangerous steam venting.
Testing Photographs and Procedure
Screenshots&Videos
Changelog
🆑
add: Added several stats to keep track of to energy weapons
add: Added a minigame from ds13
balance:some rebalanced energy weapons to make up for required downtimes and more measured use
/:cl: