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Fairings, Fixes and Thor
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Bella committed Jul 20, 2024
1 parent 0e47850 commit 98212ba
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Showing 17 changed files with 513 additions and 328 deletions.
260 changes: 131 additions & 129 deletions GameData/BarkingOwl/AgenaUnlimited/AgenaFairings_TU.cfg

Large diffs are not rendered by default.

392 changes: 285 additions & 107 deletions GameData/BarkingOwl/AgenaUnlimited/Agena_TU.cfg

Large diffs are not rendered by default.

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Original file line number Diff line number Diff line change
Expand Up @@ -9,17 +9,19 @@ KSP_TEXTURE_SET
shader = TU/Metallic

texture = _MainTex, BarkingOwl/AgenaUnlimited/bluedog_Agena_Adapters1_DIFFUSE
texture = _MetallicGlossMap, BarkingOwl/AgenaUnlimited/bluedog_Agena_Adapters1_MetallicGlossd
texture = _MetallicGlossMap, BarkingOwl/AgenaUnlimited/bluedog_Agena_Adapters1_MetallicGloss
texture = _BumpMap, Bluedog_DB/Parts/Agena/bluedog_Agena_Adapters1_NRM
texture = _AOMap, BarkingOwl/AgenaUnlimited/bluedog_Agena_Adapters1_MetallicGloss

Mesh = polySurface23 1
Mesh = Titan3B_Adapter_Merged_Carrack_LongInterstage1
excludeMesh = polySurface36
excludeMesh = polySurface22 1

}
excludeMesh = polySurface22 1 //agenaadapter internal
Mesh = polySurface23 1 //agenaadapter external

excludeMesh = polySurface22 //Long agenaadapter internal
Mesh = polySurface23 //Long agenaadapter external

excludeMesh = polySurface36 //3B Tankrim
Mesh = Titan3B_Adapter_Merged_Carrack_LongInterstage1 //3B Interstage
}
MATERIAL
{
shader = TU/Metallic
Expand All @@ -28,39 +30,36 @@ KSP_TEXTURE_SET
//texture = _Emission,
texture = _BumpMap, Bluedog_DB/Parts/Agena/bluedog_Agena_StraightInterstage_NRM
texture = _AOMap, BarkingOwl/AgenaUnlimited/bluedog_Agena_StraightInterstage_MetallicGloss
texture = _MaskTex, BarkingOwl/AgenaUnlimited/bluedog_Agena_StraightInterstage_MASK
// texture = _MaskTex, BarkingOwl/AgenaUnlimited/bluedog_Agena_StraightInterstage_MASK
//
// keyword = TU_RECOLOR
// keyword = TU_RECOLOR_NORM
//
// vector = _DiffuseNorm,0,0,0
// vector = _MetalNorm,0,0.0,0
// vector = _SmoothnessNorm,0.81,0.81,0.81

excludeMesh = polySurface22 1 //agenaadapter internal
excludeMesh = polySurface23 1 //agenaadapter external

keyword = TU_RECOLOR
keyword = TU_RECOLOR_NORM
Mesh = polySurface22 //Long agenaadapter internal
excludeMesh = polySurface23 //Long agenaadapter external

vector = _DiffuseNorm,0,0,0
vector = _MetalNorm,0,0.0,0
vector = _SmoothnessNorm,0.81,0.81,0.81

excludeMesh = polySurface23 1
excludeMesh = Titan3B_Adapter_Merged_Carrack_LongInterstage1
Mesh = polySurface36
Mesh = polySurface22 1
}

COLORS
{
mainColor = GlossyBlack
secondColor = AgenaWhite
detailColor = GlossyBlack
Mesh = polySurface36 //3B Tankrim
excludeMesh = Titan3B_Adapter_Merged_Carrack_LongInterstage1 //3B Interstage
}

}

@PART[bluedog_Titan3B_Interstage,bluedog_Carrack_AgenaAdapter]:AFTER[Bluedog_DB]
{

MODULE
{
name = KSPTextureSwitch
sectionName = Color

sectionName = Color
textureSet = bluedog_Titan3B_Interstage_TU
}

}
MODULE
{
name = SSTURecolorGUI
Expand Down
10 changes: 5 additions & 5 deletions GameData/BarkingOwl/AtlasUnlimited/Atlas_TU.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -257,14 +257,14 @@ KSP_TEXTURE_SET
texture = _BumpMap, Bluedog_DB/Parts/Atlas/bluedog_Atlas_Engines_NRM
texture = _AOMap, BarkingOwl/AtlasUnlimited/bluedog_Atlas_Engines_MetallicSmoothness
texture = _MaskTex, BarkingOwl/AtlasUnlimited/bluedog_Atlas_Engines_MASK
texture = _MetalGlossNormMask, BarkingOwl/AtlasUnlimited/bluedog_Atlas_Engines_MetallicSmoothness_MASK
texture = _MetalGlossNormMask, BarkingOwl/AtlasUnlimited/bluedog_Atlas_Engines_MASK_Metallic

keyword = TU_RECOLOR
keyword = TU_RECOLOR_NORM

vector = _DiffuseNorm,0.0,0.0,0.0
vector = _MetalNorm,0.0,0.0,0.0
vector = _SmoothnessNorm,0.0,0.0,0.0
vector = _DiffuseNorm,0,0,0
vector = _MetalNorm,0,0,0
vector = _SmoothnessNorm,0,0,0

mode = update

Expand All @@ -274,7 +274,7 @@ KSP_TEXTURE_SET
COLORS
{
mainColor = steel
secondColor = silver
secondColor = steel
detailColor = steel
}
}
Expand Down
22 changes: 14 additions & 8 deletions GameData/BarkingOwl/ThorUnlimited/Thor_Engines_TU.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -41,15 +41,15 @@ KSP_TEXTURE_SET
texture = _MetallicGlossMap, BarkingOwl/ThorUnlimited/bluedog_Thor_Boattail_MetallicGloss
texture = _BumpMap, Bluedog_DB/Parts/Thor/bluedog_Thor_Boattail_NRM
texture = _AOMap, BarkingOwl/ThorUnlimited/bluedog_Thor_Boattail_MetallicGloss
//texture = _MaskTex, BarkingOwl/ThorUnlimited/bluedog_Thor_Tanks_MASK
texture = _MaskTex, BarkingOwl/ThorUnlimited/bluedog_Thor_Boattail_MASK
//texture = _MetalGlossNormMask, BarkingOwl/ThorUnlimited/bluedog_Thor_Tanks_MASK_Metallic
//
//keyword = TU_RECOLOR
//keyword = TU_RECOLOR_NORM
//
//vector = _DiffuseNorm,0,0,0
//vector = _MetalNorm,0,0,0
//vector = _SmoothnessNorm,0,0,0
keyword = TU_RECOLOR
keyword = TU_RECOLOR_NORM

vector = _DiffuseNorm,0,0,0
vector = _MetalNorm,0,0,0
vector = _SmoothnessNorm,0,0,0

mode = update

Expand Down Expand Up @@ -93,6 +93,12 @@ KSP_TEXTURE_SET
Mesh = Nozzle
Mesh = Yolk
}
COLORS
{
mainColor = GlossyWhite
secondColor = GlossyWhite
detailColor = GlossyWhite
}
}

KSP_TEXTURE_SET
Expand Down Expand Up @@ -456,7 +462,7 @@ KSP_TEXTURE_SET
name = KSPTextureSwitch
sectionName = Paintjob

currentTextureSet = blued0g_Thor_LR101_White
currentTextureSet = bluedog_Thor_LR101_White

textureSet = bluedog_Thor_LR101_White
textureSet = bluedog_Thor_LR101_Able
Expand Down
12 changes: 6 additions & 6 deletions GameData/BarkingOwl/ThorUnlimited/Thor_TU.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -137,7 +137,7 @@ KSP_TEXTURE_SET
{
shader = TU/Metallic

texture = _MainTex, Bluedog_DB/Parts/Thor/Paint/Able/bluedog_Thor_Boattail_Able
texture = _MainTex, BarkingOwl/ThorUnlimited/bluedog_Thor_Boattail_DIFFUSE
texture = _MetallicGlossMap, BarkingOwl/ThorUnlimited/bluedog_Thor_Boattail_MetallicGloss
texture = _BumpMap, Bluedog_DB/Parts/Thor/bluedog_Thor_Boattail_NRM
texture = _AOMap, BarkingOwl/ThorUnlimited/bluedog_Thor_Boattail_MetallicGloss
Expand Down Expand Up @@ -253,7 +253,7 @@ KSP_TEXTURE_SET
{
shader = TU/Metallic

texture = _MainTex, Bluedog_DB/Parts/Thor/Paint/Blue/bluedog_Thor_Boattail_Blue
texture = _MainTex, BarkingOwl/ThorUnlimited/bluedog_Thor_Boattail_DIFFUSE
texture = _MetallicGlossMap, BarkingOwl/ThorUnlimited/bluedog_Thor_Boattail_MetallicGloss
texture = _BumpMap, Bluedog_DB/Parts/Thor/bluedog_Thor_Boattail_NRM
texture = _AOMap, BarkingOwl/ThorUnlimited/bluedog_Thor_Boattail_MetallicGloss
Expand Down Expand Up @@ -367,7 +367,7 @@ KSP_TEXTURE_SET
{
shader = TU/Metallic

texture = _MainTex, Bluedog_DB/Parts/Thor/Paint/Cream/bluedog_Thor_Boattail_Cream
texture = _MainTex,BarkingOwl/ThorUnlimited/bluedog_Thor_Boattail_DIFFUSE
texture = _MetallicGlossMap, BarkingOwl/ThorUnlimited/bluedog_Thor_Boattail_MetallicGloss
texture = _BumpMap, Bluedog_DB/Parts/Thor/bluedog_Thor_Boattail_NRM
texture = _AOMap, BarkingOwl/ThorUnlimited/bluedog_Thor_Boattail_MetallicGloss
Expand Down Expand Up @@ -482,7 +482,7 @@ KSP_TEXTURE_SET
{
shader = TU/Metallic

texture = _MainTex, Bluedog_DB/Parts/Thor/Paint/Green/bluedog_Thor_Boattail_Green
texture = _MainTex, BarkingOwl/ThorUnlimited/bluedog_Thor_Boattail_DIFFUSE
texture = _MetallicGlossMap, BarkingOwl/ThorUnlimited/bluedog_Thor_Boattail_MetallicGloss
texture = _BumpMap, Bluedog_DB/Parts/Thor/bluedog_Thor_Boattail_NRM
texture = _AOMap, BarkingOwl/ThorUnlimited/bluedog_Thor_Boattail_MetallicGloss
Expand Down Expand Up @@ -597,7 +597,7 @@ KSP_TEXTURE_SET
{
shader = TU/Metallic

texture = _MainTex, Bluedog_DB/Parts/Thor/Paint/Titan/bluedog_Thor_Boattail_Titan
texture = _MainTex, BarkingOwl/ThorUnlimited/bluedog_Thor_Boattail_DIFFUSE
texture = _MetallicGlossMap, BarkingOwl/ThorUnlimited/bluedog_Thor_Boattail_MetallicGloss
texture = _BumpMap, Bluedog_DB/Parts/Thor/bluedog_Thor_Boattail_NRM
texture = _AOMap, BarkingOwl/ThorUnlimited/bluedog_Thor_Boattail_MetallicGloss
Expand Down Expand Up @@ -1114,7 +1114,7 @@ KSP_TEXTURE_SET
}
COLORS
{
mainColor = Foam
mainColor = foam
secondColor = GlossyWhite
detailColor = GlossyWhite
}
Expand Down
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