Releases: Bixal/bixal-uxd-team-handbook
Timesheet guidance and updated PTO language
New skill level guidance and new look
- Updated the skill level guidance for both roles (knowing, applying, sharing, guiding).
- Added U.S. Web Design System CSS framework and customized styling to follow Bixal branding.
Humans and Machines content refresh
This is a minor release. It mostly documents things we're already doing.
Here are the changes to the On Humans and On Machines content:
- Added notes on PTO communication.
- Added note on changes to timesheets.
- Added link to mindful meeting template.
- Added update to location posts in post-covid world.
- Added note about UX Team Lunch Hour Huddle.
- Updated to Design Sync format.
- Updated lists of tools and services.
Change are up on the live site.
Role level descriptions and website
This release adds the role level descriptions for UX Designer and UX Researcher.
Also a few other updates:
- Added built-in theme to make handbook more browsable as a website.
- Added skill matrix for Lead UX Designer role.
- Moved repository to Bixal org on Github.
Capability Framework
This release includes the start of a Capability Framework we can use to assess skills and measure career progress.
It includes the following content for both UX Designer and UX Researcher roles:
- Role overview
- Level matrix
There are also skill level descriptions and a glossary.
The best place to start is the About this framework page.
These are the substantive and semantic changes I made to the original content for this initial release.
UX Designer Role:
- Changed "Agile working" skill to "Agile mindset."
- Changed "Communicating information" skill to "Communication."
- Changed "Community collaboration" skill to "Team collaboration."
- Removed "Digital perspective" skill because this doesn't align with the way we talk about our role and approach.
- Changed "Experience of working within constraints" skill to "Working within constraints."
- Removed "Prototyping in code" skill because it doesn't seem appropriate to call out as a separate skill for our team, though it can be included in the more broad Prototyping skill level definition.
- Changed "User focus" skill to "Human-centered."
- Added "Inclusive design mindset" skill because the focus on accessibility and inclusiveness we want to articulate did not seem to be sufficiently addressed elsewhere. The language for this skill was based on content found at Inclusive Design Principles.
- In the Communication skill, added a line taken from the Graphic Designer role about the ability to "apply foundational concepts" of visual design practices.
UX Researcher Role:
- Changed "User-centred and agile practices" skill to "Human-centered and agile practices."
First release
This is a retro-active "release" of what was initially published back in July.
We will experiment with using releases as a way of grouping and announcing changes in bulk instead of tracking individual updates.
The initial release includes the following topics for how we interact with both our machines and our fellow humans.
Humans:
- Check-ins
- Communication expectations
- Design Team sync-up
- Goals, Performance, and Paths
- Location
- Meetings
- One-on-ones
- Working with the project team
Machines:
- Accounts
- Software updates
- Storing, syncing, and sharing work
- Tool and services (official)
- Tools and services (unofficial)