Time to put those animation principals to the test and begin our journey of humanoid animation (HA_BCC)
- Michael Introduces section 5
In this video (objectives)…
- Understand what the sections objectives are
- How to toggle Quad View in the 3D Editor
After watching (learning outcomes)…
You will understand the purpose of the section, it's objectives and what you are about to do to accomplish them.
In this video (objectives)…
- Why reference material is important
- Look at various ways of obtaining reference material
Keywords: "reference, profile"
After watching (learning outcomes)…
Understand why reference material is important in animation. Be comfortable with how to get your reference material
In this video (objectives)…
- Import a Video that is too long into Blender
- Cut the Video to a suitable size
- Export to a new video file
- Adjust memory allocation for video information
After watching (learning outcomes)…
Be able to cut out a section of video the appropriate length Export the edited video. Understand there are better tools, but this will do.
In this video (objectives)…
- How to import a movie file into Blender
- Reminder about memory limit
- Watching playback in the Movie Editor
- Watching playback in the UV/Image Editor
- Watching playback in the 3D View with Background Images
- Watching playback in the 3D View on Geometry in Cycles and Blender Render
After watching (learning outcomes)…
Be able to import a video file into Blender Use Blender to View the video file in multiple different ways Be comfortable with basic scrubbing through video in Blender
In this video (objectives)…
- Break down the bodies movements during a walk
- Focus on the key positions the body will be in during the animation
- Avoid beginner mistakes
After watching (learning outcomes)…
Be able to break down other similar poses like running Be comfortable with the 4 main positions in a walk
In this video (objectives)…
- Add markers to our timeline for reference
- For a regular animation like walking we will have regularly spaced markers
- General scaling timeline, dope sheet and graph editor
- Manipulating our meaningful markers
After watching (learning outcomes)…
Add and rename markers to the timeline Understand why this is a good practice prior to animating Comfortable with editing your markers and navigating the timeline, dope sheet and graph editor
In this video (objectives)…
- Turning On Auto Keying
- Understanding what will be updating
- Remembering to turn it off when not necessary
After watching (learning outcomes)…
Be able to confidently use auto keying to quickly modify poses Understand it's limitations and its liabilities
In this video (objectives)…
- Learn how to copy a pose
- Learn how to paste that pose as a new keyframe
- Learn how to paste a mirrored version of that pose
After watching (learning outcomes)…
Students will be able to rapidly assemble their basic animation
In this video (objectives)…
- Look at the hips of our character
- How we can use them to create a more convincing walk
After watching (learning outcomes)…
Add convincing overlapping action to our walk cycle
In this video (objectives)…
- Clean up our keyframes
- Look closely at interpolation between frames
- Use the graph editor to refine movements
After watching (learning outcomes)…
Confidently identify unnecessary keysframes and remove them Refine your animation by using the graph editor
In this video (objectives)…
- Look at secondary actions
- Arms don't currently move naturally
- Consider the various ways in which the arms can move
After watching (learning outcomes)…
See how adding a secondary action to an animation can complement the main animation
- Bonus Reference Material
- Inspiration