Skip to content

1.20.2-3.9.0.5

Compare
Choose a tag to compare
@BloCamLimb BloCamLimb released this 10 Nov 10:21
· 102 commits to master since this release
7841a88

Modern UI 3.9.0.5

Forge Extension 1.20.2

  • Fix validation errors
  • Add font atlas compact
  • Add Iris shaders integration
  • Schedule GUI Scale value listener on next tick
  • Better text config category
  • Change typeface loading behavior
  • Restore cursor position for Emoji shortcode substitution
  • Rework font manager to implement core Emoji rendering
  • Add GPU driver bug workarounds bootstrap properties
  • Improve text field undo/redo
  • Add undo/redo for EditBox
  • Add GUI Scale to Preferences
  • Add batch input commit
  • Update translations
  • Implement grapheme break for all text fields
  • Implement break iter for vanilla EditBox
  • Add music player
  • Increase window size for OpenGL version test, fix game freeze on Linux
  • Update font resources and licenses
  • Add tooltip border width config
  • Fix format error when setting color opacity
  • Remove unused assets
  • Completely switch to Arc3D and abandon GL*Compat
  • Auto clean up less used GPU resources
  • Always generate text config
  • Use jar-in-jar for caffeine and flexmark
  • Update synchronization, improve render performance
  • Disable MSAA by default, 0.176x VRAM usage than before, and faster
  • Update to latest Arc3D and ModernUI

Fabric Extension 1.20.2 / Quilt Extension 1.20.2

  • Add GUI Scale slider for Fabric
  • Fix mod logo on Fabric
  • Others are functionally equivalent to Forge version

Modern Text Engine 1.20.2

  • Auto disable modern text shaders when Iris shaders are active
  • Now follow vanilla's Force Unicode Font setting
  • Fix compat with Loot Beams
  • Fix compat with Debugify
  • Fix compat with Curios
  • Fix shadow offset Y for bitmap font
  • Fix fist line rendering in sign edit GUI
  • Add text layout command
  • Remove text cache cleanup on parallel dispatch
  • Dont draw text outline when 'modern text shaders in 3D' disabled
  • Keep text shader preload consistent with vanilla UI shader preload
  • Improve UniformScale text when GUI scale is less than 4

Core Framework 3.9.0

  • Separate Arc 3D from core framework
  • Optimize Matrix
  • Optimize ImageStore
  • Fix Image cleanup
  • Add font atlas compact
  • Fix emoji font color
  • Add full Emoji font support to core framework
  • Add Half (float16) type
  • Move BinaryIO to Parcel
  • Add ByteBuffer implementation for Parcelable
  • Add commit batch input
  • Fix per-cluster measure bug
  • Fix track on rewind
  • Rework on AudioSystem
  • Move old ViewPager implementation to core framework
  • Delay mipmaps regeneration for font atlas
  • Fix and optimize SpanSet
  • Decrease the default touchSlop value
  • Completely remove GL*Compat classes, remove MSAA rendering
  • Review bug on glfwWaitEventsTimeout
  • Add CascadingMenuPopup presenter
  • Remove IOException in readIntoNativeBuffer if >=2GB
  • Fix compat with default render loop for OpenGL 3.3
  • Optimize default bootstrap process
  • Improve synchronization between UI thread and render thread
  • Fragment now implements OnCreateContextMenuListener
  • Fix saveLayer with alpha=0
  • Add ContextMenuInfo
  • Add ExpandableListView
  • Fix ShapeDrawable line thickness
  • Disable MSAA by default, and reduce the number of off-screen targets
  • Remove the limit on the number of families in FontCollection
  • Other small fixes and improvements

Arc 3D Graphics Engine 3.9.0

  • Fix validation errors
  • Add DriverBugWorkarounds
  • Change to LinkedListMultimap
  • Use HashMap for resource cache
  • Better handling dirty OpenGL context states
  • Add Blend constants
  • Refactor Engine API
  • Add Pixmap
  • Fix GpuBufferPool
  • Add SDF rectangle geometry processor
  • Add NVIDIA driver bug workaround, when binding index buffer using DSA
  • Add compat with OpenGL 3.3 upload pixels
  • Add copyImage implementation, change Surface hierarchy
  • Add Matrix.mapPoints and Matrix.getMin/MaxScale
  • Add shear, map and I/O methods for Matrix
  • Fix and optimize Matrix#invert
  • Re-implement Matrix functions
  • Fully implement ClipStack functions
  • Other small fixes and improvements