Skip to content

Blocksnmore/harmony

 
 

Repository files navigation

banner

An easy to use Discord API Library for Deno and Node.js

Support


  • Lightweight and easy to use
  • Complete Object-Oriented approach
  • Slash Commands supported
  • Built-in Commands framework
  • Customizable Caching, with Redis support
  • @decorators supported
  • Made with ❤️ in TypeScript

Usage (Deno)

You can import the package from https://deno.land/x/harmony/mod.ts (with latest version) or can add a version too, and raw GitHub URL (latest unpublished version) https://raw.githubusercontent.com/harmonyland/harmony/main/mod.ts too.

Usage (Node.js)

You can install and use the NPM package published under @harmonyland/harmony.

Documentation

Documentation is available main branch or latest stable version. You can also check out the guide.

Example

For a quick example, run this:

deno run --allow-net https://deno.land/x/harmony/examples/ping.ts

And input your bot's token.

Here is a small example of how to use harmony,

import {
  Client,
  Message,
  GatewayIntents
} from 'https://deno.land/x/harmony/mod.ts'

const client = new Client({
  intents: [
    'GUILDS',
    'DIRECT_MESSAGES',
    'GUILD_MESSAGES'
  ],
  // token: optionally specify, otherwise DISCORD_TOKEN from env is used
})

// Listen for event when client is ready (Identified through gateway / Resumed)
client.on('ready', () => {
  console.log(`Ready! User: ${client.user?.tag}`)
})

// Listen for event whenever a Message is sent
client.on('messageCreate', (msg: Message): void => {
  if (msg.content === '!ping') {
    msg.channel.send(`Pong! WS Ping: ${client.gateway.ping}`)
  }
})

// Connect to gateway
client.connect()

Or with CommandClient!

import {
  CommandClient,
  Command,
  CommandContext,
  GatewayIntents
} from 'https://deno.land/x/harmony/mod.ts'

const client = new CommandClient({
  prefix: '!',
  intents: [
    'GUILDS',
    'DIRECT_MESSAGES',
    'GUILD_MESSAGES'
  ],
  // token: optionally specify, otherwise DISCORD_TOKEN from env is used
})

// Listen for event when client is ready (Identified through gateway / Resumed)
client.on('ready', () => {
  console.log(`Ready! User: ${client.user?.tag}`)
})

// Create a new Command
class PingCommand extends Command {
  name = 'ping'

  execute(ctx: CommandContext) {
    ctx.message.reply(`pong! Ping: ${ctx.client.gateway.ping}ms`)
  }
}

client.commands.add(PingCommand)

// Connect to gateway
client.connect()

Or with Decorators!

import {
  event,
  CommandClient,
  command,
  CommandContext,
  GatewayIntents
} from 'https://deno.land/x/harmony/mod.ts'

class MyClient extends CommandClient {
  constructor() {
    super({
      prefix: ['!', '!!'],
      caseSensitive: false,
      intents: [
        'GUILDS',
        'DIRECT_MESSAGES',
        'GUILD_MESSAGES'
      ],
      // token: optionally specify, otherwise DISCORD_TOKEN from env is used
    })
  }

  @event()
  ready(): void {
    console.log(`Logged in as ${this.user?.tag}!`)
  }

  @command({ aliases: 'pong' })
  Ping(ctx: CommandContext): void {
    ctx.message.reply('Pong!')
  }
}

new MyClient().connect()

Discord

Need support? Join our Discord Server!

Harmony Discord Server

Maintainer

@Helloyunho

Contributing

See the contributing file!

Pull requests are welcome!

Small note: If editing the README, please conform to the standard-readme specification.

License

MIT © 2020-2023 Harmony Land

Made with ❤ by Harmony Land

About

An easy to use Discord API Library for Deno.

Resources

License

Code of conduct

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • TypeScript 99.9%
  • Other 0.1%