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Build 173
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BluSunrize committed May 1, 2024
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7 changes: 4 additions & 3 deletions changelog.json
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{
"homepage": "https://minecraft.curseforge.com/projects/immersive-engineering",
"promos": {
"1.20.4-latest": "1.20.4-11.1.0-172",
"1.20.4-recommended": "1.20.4-11.1.0-172"
"1.20.4-latest": "1.20.4-11.2.0-173",
"1.20.4-recommended": "1.20.4-11.2.0-173"
},
"1.20.4": {
"1.20.4-11.1.0-172": "- First release for 1.20.4\n- Includes all features from 10.1.0\n- **All** of the porting work and bugfixing courtesy of Malte\n- Overhauled Mineral Veins (BluSunrize, voidsong-dragonfly)\n - Mineral veins now use biome tags as conditions, this replaces dimension keys and allows more precise filtering\n - New Vein: **Banded Iron**, a primary iron deposit because it's IE's most common resource\n - New Vein: **Lazulitic Intrusion**, comprised of lapis and gold, making it ideal for decoration and enchanting\n - New Vein: **Alluvial Sift**, only found in river biomes, this allows the excavator to mine for diamonds\n - New Vein: **Rich Auricupride**, only found in mesa biomes, high in gold and some copper\n - Changed **Pentlandite** to be primarily a nickel vein since its essential for IE's mid- and lategame architecture\n - Changed **Wolframite** to include tin when present\n - Changed all veins to output less sulfur\n - Changed a variety of other veins to prioritze secondary ores that IE relies on (lead, silver)\n - Changed weight and failchance on various veins, this makes \"necessary\" resources more common\n - Changed various veins to only show up in certain biomes, making \"decorative\" veins like Silt less common\n - Actually increased the weight of \"rare\" veins such as **Beryl** and **Uraninite**, because they are now limited by biome\n - Allow survey tools to be used on netherrack and soul sand, to make searching in the Nether viable"
"1.20.4-11.1.0-172": "- First release for 1.20.4\n- Includes all features from 10.1.0\n- **All** of the porting work and bugfixing courtesy of Malte\n- Overhauled Mineral Veins (BluSunrize, voidsong-dragonfly)\n - Mineral veins now use biome tags as conditions, this replaces dimension keys and allows more precise filtering\n - New Vein: **Banded Iron**, a primary iron deposit because it's IE's most common resource\n - New Vein: **Lazulitic Intrusion**, comprised of lapis and gold, making it ideal for decoration and enchanting\n - New Vein: **Alluvial Sift**, only found in river biomes, this allows the excavator to mine for diamonds\n - New Vein: **Rich Auricupride**, only found in mesa biomes, high in gold and some copper\n - Changed **Pentlandite** to be primarily a nickel vein since its essential for IE's mid- and lategame architecture\n - Changed **Wolframite** to include tin when present\n - Changed all veins to output less sulfur\n - Changed a variety of other veins to prioritze secondary ores that IE relies on (lead, silver)\n - Changed weight and failchance on various veins, this makes \"necessary\" resources more common\n - Changed various veins to only show up in certain biomes, making \"decorative\" veins like Silt less common\n - Actually increased the weight of \"rare\" veins such as **Beryl** and **Uraninite**, because they are now limited by biome\n - Allow survey tools to be used on netherrack and soul sand, to make searching in the Nether viable",
"1.20.4-11.2.0-173": "- Overhaul the Engineering's Manual (voidsong-dragonfly)\n - Splitting various long entries into multiple smaller ones (fluid transport, logic circuits, ...)\n - Adding new pages for undocumented features (gunpower barrel, minecarts, ...)\n - Sorting everything into a new list of more comprehensible categories\n - As a result, all translations of the manual are deprecated and need to be updated by community input\n- Add the Machine Interfact, a block designed to read a variety of data from multiblock machines (BluSunrize)\n- Change recipe for hempcrete to make it cheaper to mass produce (voidsong-dragonfly)\n- Fix covered conveyors crashing the game (BluSunrize)\n- Fix multiblocks being broken by flowing water (BluSunrize)\n- Fix buttons in the circuit table not behaving correctly with keyboard inputs (BluSunrize)"
}
}
2 changes: 1 addition & 1 deletion changelog.md
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##### Version 1.20.4-11.1.1-pre
##### Version 1.20.4-11.2.0-173
- Overhaul the Engineering's Manual (voidsong-dragonfly)
- Splitting various long entries into multiple smaller ones (fluid transport, logic circuits, ...)
- Adding new pages for undocumented features (gunpower barrel, minecarts, ...)
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4 changes: 2 additions & 2 deletions gradle.properties
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Expand Up @@ -7,8 +7,8 @@ version_neoforge=20.4.196
# "random" times. Updating this should usually be done in sync with updating the NeoForge version as there sometimes are
# cross-dependencies in e.g. argument generation.
version_neogradle=7.0.96
version_ie=11.1.1
version_ie=11.2.0
version_jei=17.0.0.30
version_cctweaked=1.102.0-SNAPSHOT
version_buildnumber=172
version_buildnumber=173
modid=immersiveengineering
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{
"1.20.4-11.1.0-172": "- First release for 1.20.4\n- Includes all features from 10.1.0\n- **All** of the porting work and bugfixing courtesy of Malte\n- Overhauled Mineral Veins (BluSunrize, voidsong-dragonfly)\n - Mineral veins now use biome tags as conditions, this replaces dimension keys and allows more precise filtering\n - New Vein: **Banded Iron**, a primary iron deposit because it's IE's most common resource\n - New Vein: **Lazulitic Intrusion**, comprised of lapis and gold, making it ideal for decoration and enchanting\n - New Vein: **Alluvial Sift**, only found in river biomes, this allows the excavator to mine for diamonds\n - New Vein: **Rich Auricupride**, only found in mesa biomes, high in gold and some copper\n - Changed **Pentlandite** to be primarily a nickel vein since its essential for IE's mid- and lategame architecture\n - Changed **Wolframite** to include tin when present\n - Changed all veins to output less sulfur\n - Changed a variety of other veins to prioritze secondary ores that IE relies on (lead, silver)\n - Changed weight and failchance on various veins, this makes \"necessary\" resources more common\n - Changed various veins to only show up in certain biomes, making \"decorative\" veins like Silt less common\n - Actually increased the weight of \"rare\" veins such as **Beryl** and **Uraninite**, because they are now limited by biome\n - Allow survey tools to be used on netherrack and soul sand, to make searching in the Nether viable"
"1.20.4-11.1.0-172": "- First release for 1.20.4\n- Includes all features from 10.1.0\n- **All** of the porting work and bugfixing courtesy of Malte\n- Overhauled Mineral Veins (BluSunrize, voidsong-dragonfly)\n - Mineral veins now use biome tags as conditions, this replaces dimension keys and allows more precise filtering\n - New Vein: **Banded Iron**, a primary iron deposit because it's IE's most common resource\n - New Vein: **Lazulitic Intrusion**, comprised of lapis and gold, making it ideal for decoration and enchanting\n - New Vein: **Alluvial Sift**, only found in river biomes, this allows the excavator to mine for diamonds\n - New Vein: **Rich Auricupride**, only found in mesa biomes, high in gold and some copper\n - Changed **Pentlandite** to be primarily a nickel vein since its essential for IE's mid- and lategame architecture\n - Changed **Wolframite** to include tin when present\n - Changed all veins to output less sulfur\n - Changed a variety of other veins to prioritze secondary ores that IE relies on (lead, silver)\n - Changed weight and failchance on various veins, this makes \"necessary\" resources more common\n - Changed various veins to only show up in certain biomes, making \"decorative\" veins like Silt less common\n - Actually increased the weight of \"rare\" veins such as **Beryl** and **Uraninite**, because they are now limited by biome\n - Allow survey tools to be used on netherrack and soul sand, to make searching in the Nether viable",
"1.20.4-11.2.0-173": "- Overhaul the Engineering's Manual (voidsong-dragonfly)\n - Splitting various long entries into multiple smaller ones (fluid transport, logic circuits, ...)\n - Adding new pages for undocumented features (gunpower barrel, minecarts, ...)\n - Sorting everything into a new list of more comprehensible categories\n - As a result, all translations of the manual are deprecated and need to be updated by community input\n- Add the Machine Interfact, a block designed to read a variety of data from multiblock machines (BluSunrize)\n- Change recipe for hempcrete to make it cheaper to mass produce (voidsong-dragonfly)\n- Fix covered conveyors crashing the game (BluSunrize)\n- Fix multiblocks being broken by flowing water (BluSunrize)\n- Fix buttons in the circuit table not behaving correctly with keyboard inputs (BluSunrize)"
}

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