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- Bump version to 1.03 and include credits.
- Update readme.
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The Catacomb | ||
============ | ||
CatacombSDL | ||
=========== | ||
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This repository contains the source code for The Catacomb (also known as | ||
Catacomb II). The source code is designed for Borland C++ 2.0, but compiled | ||
fine with Borland C++ 3.1 at the time of this release. | ||
CatacombSDL is a source port for The Catacomb (also known as Catacomb II). This | ||
port compiles for Windows, OS X, and Linux for 32 and 64-bit X86. The only | ||
dependency is SDL 2.0 and CMake. Supported compilers are GCC, Clang, and MSVC. | ||
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It is released under the GNU GPLv2. Please see COPYING for license details. | ||
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This release does not affect the licensing for the game data files. You will | ||
need to legally acquire the game data in order to use the exe built from this | ||
source code. | ||
The source port is a drop in replacement for the DOS binary, and maintains full | ||
compatibility with the DOS game files (demos, saves, and configuration). This | ||
brings about a few limitations most obvious in control configuration. For | ||
example, keyboard binds must correspond to a DOS scan code and joystick support | ||
is limited to 2-axis and 2-buttons. | ||
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Editor | ||
------ | ||
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The editor for this game is the same as the original. Requiring the maps to be | ||
uncompressed before editing. The CATED.C contains the editor code, which is | ||
only referenced by OLDCAT.C. So it's disabled in this source tree and may or | ||
may not be functional. | ||
Also note on case sensitive file systems, this port currently requires that the | ||
game data files (*.CA2) be in all upper case. |
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