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Releases: BuilderDemo7/Zartex2

v1.0.53

23 Jun 19:40
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WARNING: LuaC not included in this release

Changelog

  • Updated property modifiying functions in LuaMissionScript.cs
  • Added CraneControl function in Lua mission compiler
  • 2D map added in the Actors menu

v1.0.52

12 Apr 17:25
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Description

WARNING: LuaC was not included in this release because it was not changed!

Driver: Parallel Lines Lua compiler was fixed and the missions system of the game needs to be more researched so some bugs can be fixed!
Also the camera matrix could still not be solved yet, the projection is a bit wrong (normalizing missing maybe) but you can attach a TestVolume to fix the projection bug when using it.

Changelog

  • SPECIAL: Driver: Parallel Lines Lua compiler was fixed (Check Lua scripts with "DPL_" names in the Scripts folder of this repo)
  • Some buggy logic nodes in DRIV3R's Lua compiler was fixed

v1.0.51

10 Mar 15:52
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Changelog

13/Mar/2024 17:05:
Whoops! I forgot to fix some errors before compiling LuaC, but now it is fixed and etc.

Mission Script:
Camera object's matrix was solved and fixed,
More CharacterControl node functions were added:

  • SetCharacterTakeHealth(character, amount)
  • SetCharacterAddHealth(character, amount)
  • SetCharacterHealthTo(character, newHealth)
  • SetCharacterAddFelony(character, amount)
  • SetCharacterTakeFelony(character, amount)
  • SetCharacterFelonyTo(character, newFelony)
  • SetCharacterVulnerability(character, vulnerability)
  • SetCharacterUsePadFile(character, vehicle, fileName, numRecordings)
  • GiveCharacterWeapon(character, weapon, clips)
  • SetCharacterUnStuckInVehicle(character) -> Can be used to make a character be able to get out of his current vehicle
  • SetCharacterStuckInVehicle(character) -> Characters will not be able to get out of their vehicle with this enabled; used in driving games
  • SetCharacterStopAnimation(character)
  • SetCharacterPlayAnimation(character, animationName, animationId)
  • SetCharacterPositionTo(character, x, y, z, angle = 0, vehicle = null) -> Teleports a character; can be also teleported with their vehicle
  • SetCharacterPositionTo(character, targetActor, vehicle = null)
  • SetCharacterPersonalityIndexTo(character, personality) -> Fun fact: seems to be never used by the game's missions
  • ClearCharacterWeapons(character)
  • SetCharacterGetOutOfVehicle(character)
  • CharacterEquipWeapon(character)
  • CharacterReholsterWeapon(character)

v1.0.50

16 Feb 22:30
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Thanks Vortex! :D

Changelog

  • LuaC has now a static mission script library, allowing you to compile scripts without Zartex assembly
    NOTE: It is recommended to use Zartex 2.0 as well for compiling your script as LuaC may have a old static library version!

  • Brand new Lua functions were added

  • Driver: PL Lua interpreter is still under construction!

  • Teleporting characters features added

  • Detecting collision feature added

v1.0.49

19 Jan 10:35
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Description

WARNING: LuaC not included in this release because it was not changed, go to previous releases to find it.

Changes

Skin system added for characters in Lua, more global variables in Lua and not showing errors was fixed

v1.0.48

15 Jan 16:21
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Description

I say this is the best release for this tool for the Lua programmers :)
WARNING: LuaC not included because it was not changed, check previous releases to find the latest download to it

Changelog

  • Changed versions build configurations: platform x86 to Any CPU and Debug config to Release config
  • At least 80% of Nodes and Actors Lua functions should be done
  • Probably fixed a not properly message showing up when getting Lua errors
  • Setting up car angle bugs was fixed

New

  • Added more example/open Lua scripts

v1.0.47

26 Nov 18:51
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Description

Major changes release, now including new fixes and a new feature; Select Mission feature for D:PL mission packages!
WARNING: LuaC not changed/included, get it in previous releases

Changelog

  • Fixed when deleting a definition getting a "out of range" index
  • Added "Select Mission" for D:PL missions only
  • Fixed export mission not saving Actor Set Table chunks properly

v1.0.46

24 Nov 18:31
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Added new 3D model representations for actors (beta)
WARNING: LuaC not changed and included, please get it in other releases.

Changelog

  • New 3D model representations for actors (beta)
  • Added support for path array property in D:PL missions (and also a representation)

v1.0.45

23 Nov 18:08
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Major changes release
WARNING: LuaC not changed and included in this release, check previously releases for it.

  • Added more 3D representations for actors
  • Fixed 3D representations not showing for D:PL missions actors
  • Fixed "Find" "match capital letters" glitch

v1.0.44

23 Nov 01:18
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A new big feature added:
3D Viewport
Now you will be able to see how the actors are placed!
In future updates you might get new features for it.

  • 3D Viewport
  • Fixed more of LuaC (again)