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CollectionOfWires Class
Paulo Rafael edited this page Jan 17, 2024
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2 revisions
CollectionOfWires
class is WireCollection
adapted for Lua, where wire nodes are contained here.
WireCollection
is in other words the brain of the mission.
No public members available for Lua.
- Add a new wire node:
void Add(Node node, byte type = 1)
- 1: On Success Enable (The game will enable the selected node if this node succeded)
- 2: On Success Disable (The game will attempt to disable the selected node if this node succeded)
- 3: On Failure Enable (The game will enable the selected node if this node failed)
- 4: On Failure Disable (The game will attempt to disable the selected node if this node failed)
- 5: On Condition Enable (No research done so far for this one)
- 6: On Condition Disable (No research done so far for this one)
- 11: Group Enable (More used in
GroupBroadcast
node types; will enable or disable the node when activated or deactivated) - 12: Group Disable (More used in
GroupBroadcast
node types; will disable or enable the node when activated or deactivated)