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Change how hollow cage-like blocks are culled #2920

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This changes spawners, trial spawners and vaults:

  • The cullface that spawners use is misconfigured, such that north and south occlusions cull the opposite face rather than the touching face, unlike the other two axes which behave as expected (https://bugs.mojang.com/browse/MC-266463).
  • Vaults do not cull their insides at all in vanilla (https://bugs.mojang.com/browse/MC-268242), so I've defined face culling for these as well to be consistent with spawners.

Putting these in a separate PR from optimizations as these do in fact change how vanilla looks in a survival environment.

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