A barebones GameBoy emulator written with preview C++20 coroutines as an experiment. The coroutines simulate individual clock ticks of the GameBoy's CPU. Accurate, but slow. Only implemented enough instructions to run the bootloader.
-
Notifications
You must be signed in to change notification settings - Fork 0
License
CampbellOwen/GameBoyEmulatorCoroutines
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
About
No description, website, or topics provided.
Resources
License
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published