Releases: CarrotKutay/Colosseum
Releases · CarrotKutay/Colosseum
DOTS Physical Force-Based Movement v2.0
Release v2.0
Release is compatible with windows 64 architecture. Input devices such as a mouse and keyboard is needed.
This version will include all features of previous versions in either the same or improved ways.
Working angular force control
Features
- Measurement direction (+ / -) will be updated as long as reset is not needed
- Once reset is needed direction will be taken from last measurement
- Same direction will used for control until reset on axis is finished
- added control speed (rotation force should be reasonably fast even if measurement difference is minimal but still in need of control) -> therefore, control speed is depending on measurement difference
- case A: measurement difference is big -> control speed will be (close to) =1
- case B: measurement difference is small -> control speed will be (close to) =3 (upper bound of control speed)
- Control measuring is done continuously
- Once measurement reaches a certain threshold, control force is given permission to control axis needed
- Control is directed by the difference in radiance between surface normal and player normal / up vector
First Release: Force based movement
How to test / play
Unpack release file (realease_v1.0.zip). Opening the executable 'Physics Based Movement.exe' will start the game.
Compatibility
Playable on windows x64 architecture.
Input devices needed
- Keyboard
- Mouse
Features
Physical force based movement working including:
- movement (related to camera direction)
- turning / rotation of player (on y-axis only depending on player input)
- jumping (maximum of 2 jumps possible, without touching another object)
- WIP: control force applying to player to keep entity up-right
3rd person camera view:
- Following player on an orbit with added offset around the player
- rotation of the camera will be depending on screen coordinates received by the turn input of the player
- camera holds thresholds for min (x- and y-axis) and max rotation (x-axis)