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Maybe it's intentional, but the file ValidFeatureIdAttributeWithByteStride.glb only has custom vertex attribute _FEATURE_ID_0, but no 3D Tiles extensions are used, so the name of the file is confusing (there is no FeatureID).
Maybe it's intentional, but the file ValidFeatureIdAttributeWithByteStride.glb only has custom vertex attribute _FEATURE_ID_0, but no 3D Tiles extensions are used, so the name of the file is confusing (there is no FeatureID).
https://github.com/CesiumGS/3d-tiles-validator/blob/main/specs/data/gltfExtensions/meshFeatures/ValidFeatureIdAttributeWithByteStride.glb
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