-
Notifications
You must be signed in to change notification settings - Fork 1
Features
The thirst mechanic is the water counterpart to hunger, and behaves similarly in most aspects.
Natural regen and sprinting will be inhibited at low thirst, and you can die of dehydration on hard difficulty. There is also a hydration bar which behaves like saturation, in that drinks (and foods) with better mineral content will provide more hydration per thirst. Thirst only passively decreases over time, but in the future will decrease faster in hot biomes.
Currently, thirst can be replenished through fruits, soups, raw vegetables, and purified water bottles.
Item | Thirst | Hydration |
---|---|---|
Purified Water Bottle | 5 | 6 |
Enchanted Golden Apple | 2 | 3.2 |
Golden Apple | 2 | 3.2 |
Golden Carrot | 2 | 3.2 |
Mushroom Stew | 4 | 4.8 |
Beetroot Soup | 4 | 4.8 |
Rabbit Stew | 4 | 4.8 |
Melon Slice | 4 | 4.8 |
Apple | 2 | 1.2 |
Sweet Berries | 1 | 0.6 |
Potato | 2 | 0.4 |
Carrot | 2 | 0.4 |
Beetroot | 2 | 0.4 |
The heat mechanic is a complex system to manage and regulate your body temperature against the elements of nature. Above your XP is the temperature gui, represented with two circles that change colors from blue (cold) to red (hot). The inner sphere is your internal temperature, and the outer sphere is the external temperature.
The internal temperature changes in response to the external temperature, should be kept neutral as much as possible. As it starts getting hotter, you'll use up your thirst in greater amounts as sweat. If it gets too hot you'll start taking damage, and if left untreated, die of heatstroke. It is similar for the cold spectrum, but instead you'll passively use up your hunger to keep yourself warm, and die of frostbite if it becomes freezing.
The external temperature is more complex and has many factors that go into it. The exhaustive list includes the biome you're in, the time of day, the sunlight levels, your altitude, whether you're in water, and any nearby hot blocks and lava.
There is also a factor that affects how quickly your internal temperature changes in response to the external temperature, and that is insulation. If you're wet due to water or rain, your insulation will be reduced, making your internal temperature more susceptible to change.
Here are some tips to manage your internal temperature:
- Use campfires to stay warm at night or in cold biomes
- Craft a straw hat to shield yourself from sunlight
- Cool off in water and shade (Be careful, if the water is hotter than you, you'll heat up quicker!)
Several additions and tweaks have been made to your HUD to improve your experience:
- Your hunger bar now has a golden outline that shows how much saturation you currently have.
- For each piece of armor you wear, a durability meter will show up to the left of the armor bar.
- The status effect icons show their remaining time.
- The screen tilts in the direction of damage. This is a vanilla feature that's been broken since 2012.
- Your XP bar and hunger bar is no longer hidden when mounted.
- The fire overlay is lowered, and if you have fire resistance or you're in creative mode, it is removed completely.
5 new functions have been added to your inventory screens, sort, deposit all, loot all, quick stack, and restock.
- Sort works like you'd expect it to, neatly organizing the items in an inventory, excluding your hotbar.
- Quick stack will deposit items from your inventory into the container if it already has that item, excluding your hotbar.
- Restock will refill stacks in your inventory from the container.
- Deposit all can be accessed by shift clicking quick stack and will deposit every item into the container, excluding your hotbar.
- Loot all can be accessed by shift clicking restock and will take every item from the container.
You can set your pets to wander instead of just follow and sit, since pets have a lot of interesting behavior that doesn't show up if they're sitting.
If you don't want your pet to be able to wander off anywhere, you can craft a pet bed. If they're set to wander near one, the pet bed will be the center of their wander radius.
Food items now have tooltips that tell you how much hunger and saturation they will give. This extends to drinks that grant thirst and hydration.
Bee nests and beehives have tooltips that tell you how many bees and honey is inside.
New particle effects have been added to the world, and are listed below
- Leaves will fall off of trees
- Rain makes ripples in water
- Water will emit steam if it is near lava
- Fireflies will fly around at night near flowers
- Lava sometimes makes a big lava ember
- Lava drip particles glow in the dark
If you feed a dolphin enough fish and play with them for a while, they might just blow you a pearlescent bubble!
Creepers do not break blocks on the surface, but they do underground! They will also drop 100% of any blocks they break.
Their color now matches the local vegetation. Underground they are their old speckled green selves.
Skeletons now make a bow draw sound when they're about to shoot you.
Drowned that carry a trident have a 25% chance to drop the trident, parity with Bedrock edition. Drowned will also carry tridents and fishing rods twice as often.
They can be leashed, and when killed by a zombie will always turn into a zombie villager.
They now offer much better trades that make them actually worth seeking out.
Ghasts can no longer break blocks, and the fires they create do not spread.
Fires started by Blazes also do not spread.
Bats are now fruit bats and will occasionally drop fruit when killed, nice!