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Streets of Rogue mod, that allows you to customize custom characters even more

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⚰️ ECTD has been discontinued ⚰️

The project's repository is archived as part of the GitHub Archive Program. ECTD's code and the documentation will no longer be updated. See more information in the latest RogueLibs blog post. Feel free to fork the repository to continue working on the project.

ECTD (Edit Characters Through Description)

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ECTD v3.0.0 now works with RogueLibs v3.3.0!

With ECTD you can:

  • Set Strength/Endurance/Accuracy/Speed to any value in range ±2147483647;
  • Add any items, like Grenades, Plasma Sword or Laser Blazer;
  • Add any traits, ability upgrades and upgraded traits;
  • Set unavailable abilities, for example WerewolfLunge or TutorialAbility;
  • Set colors of body parts (+ custom colors R,G,B,A);
  • Use new mutator, added by this mod;

Links

Contents

  1. Installation
  2. Deinstallation
  3. How to use ECTD?
  4. 'Description Commands'
  5. New Mutators
  6. Characters created using ECTD
  7. Changelog

Installation

  1. Install BepInEx:
    1. Download the latest version of BepInEx;
    2. Drag all files from the archive into directory /Steam/SteamApps/common/Streets of Rogue/;
    3. Run the game, so BepInEx can create needed files and directories, and close the game;
  2. Install RogueLibs:
    1. Download the latest version of RogueLibs;
    2. Drag RogueLibsCore.dll into directory /Steam/SteamApps/common/Streets of Rogue/BepInEx/plugins;
    3. Drag RogueLibsPatcher.dll into directory /Steam/SteamApps/common/Streets of Rogue/BepInEx/patchers;
  3. Download the latest version of ECTD;
  4. Drag the file "ECTD.dll" into directory /Steam/SteamApps/common/Streets of Rogue/BepInEx/plugins;
  5. Done! Now run the game and enjoy!

Deinstallation

  1. Just remove "ECTD.dll" from /Steam/SteamApps/common/Streets of Rogue/BepInEx/plugins.

How to add items/traits?

You need to type 'description commands' in your custom character's description, like so:

++PlasmaSword
&&Strength=228
**BananaLover2
%%WerewolfLunge
&&Speed=-2

After saving the character, a text will appear in the description, describing the changes that were made:

[ITEM 'PlasmaSword' ADDED]
[STAT 'Strength' SET TO '228']
[TRAIT 'BananaLover2' ADDED]
[ABILITY 'WerewolfLunge' ADDED]
[STAT 'Speed' SET TO '-2']

See the guide in Steam for more information.

'Description Commands'

  • ++<Item ID> - adds an item with the specified ID to the custom character;
    Examples: ++Grenade, ++PlasmaSword, ++Hypnotizer2;
    See All Item IDs.txt;

    Now you can specify item counts! (v2.7+):
    ++RocketLauncher+Infinity, ++Grenade+45, ++BananaPeel+19.

  • --<Item ID> - removes an item with the specified ID from the custom character;
    Examples: --Grenade, --PlasmaSword, --Hypnotizer2;

  • **<Trait ID> - adds a trait with the specified ID to the custom character;
    Examples: **UpperCrusty, **BananaLover2, **ReloadWeaponsNewLevel;
    See All Trait IDs.txt;

  • //<Trait ID> - removes a trait with the specified ID from the custom character;
    Examples: //UpperCrusty, //BananaLover2, //ReloadWeaponsNewLevel;

  • &&Strength=<Value> or &&Str=<Value> - sets the custom character's Strength to the specified value;
    Examples: &&Strength=11, &&Strength=-6, &&Str=50;

  • &&Endurance=<Value> or &&End=<Value> - sets the custom character's Endurance to the specified value;
    Examples: &&Endurance=488755541, &&Endurance=-2, &&End=16;

  • &&Accuracy=<Value> or &&Acc=<Value> - sets the custom character's Firearms to the specified value;
    Examples: &&Accuracy=1337, &&Accuracy=-4, &&Acc=228;

  • &&Speed=<Value> or &&Spd=<Value> - sets the custom character's Speed to the specified value;
    Examples: &&Speed=40, &&Speed=-6, &&Spd=69;

  • %%<Ability ID> - sets the custom character's special ability;
    Examples: %%Charge, %%WerewolfLunge, %%MindControl;
    See All Ability IDs.txt;

  • !!items - lists all item IDs that were added to the custom character;

  • !!traits - lists all trait IDs that were added to the custom character;

  • ::Skin|Hair|Legs|Body|Eyes - gets the custom character's skin/hair/legs/body/eyes color;

  • ::Skin|Hair|Legs|Body|Eyes=<Color> - sets the custom character's skin/hair/legs/body/eyes color to the specified color;
    Examples: ::Skin=Purple, ::Eyes=RobotSkin, ::Hair=255|12|86|220, ::Body=23-62, ::Legs=255,0,255,127;
    See All Color IDs.txt;

Tired of these annoying messages? (v2.8+)

Here's how you can remove messages like "[Item 'Fud+50' added]":

Find a file called "ectd-nomessages.cfg" in BepInEx/config and write "true" in it. (if the file doesn't exist, start the game, the file will be created automatically, or create it yourself)

Characters created using ECTD

When you're publishing your custom characters, you can use this template on Steam Workshop:

[b]This character requires ECTD to work!
You can find the latest release here:
https://github.com/SugarBarrel/ECTD/releases[/b]

https://steamcommunity.com/sharedfiles/filedetails/?id=2098198414