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deskspirite.cpp
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deskspirite.cpp
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#include "deskspirite.h"
#include "ui_deskspirite.h"
DeskSpirite::DeskSpirite(QWidget *parent) :
QWidget(parent),
ui(new Ui::DeskSpirite)
{
ui->setupUi(this);
//TODO:
// Set the windows icon. BUT UNLUCKLY, IT DOES NOT WORK
this->setFixedSize(WIN_SIZE_WIDTH, WIN_SIZE_HEIGHT);
// Move the spirite to the center of the Screen
QScreen *screen=QGuiApplication::primaryScreen ();
QRect mm=screen->availableGeometry() ;
int screen_width = mm.width();
int screen_height = mm.height();
this->SCREEN_WIDTH = screen_width;
this->curScreenPos[0] = screen_width*2/3;
this->curScreenPos[1] = screen_height*7/12;
updateId = startTimer(FPS_FREQ);
currentFrame = 0;
idleCount = 0;
stateNum = State::idle;
imgPrefixs.push_back("/home/davlee/QtCode/try/Madoka/paused/000");
imgPrefixs.push_back("/home/davlee/QtCode/try/Madoka/idle/000");
imgPrefixs.push_back("/home/davlee/QtCode/try/Madoka/drag/000");
imgPrefixs.push_back("/home/davlee/QtCode/try/Madoka/jump/000");
imgPrefixs.push_back("/home/davlee/QtCode/try/Madoka/attack/000");
imgPrefixs.push_back("/home/davlee/QtCode/try/Madoka/runLeft/000");
imgPrefixs.push_back("/home/davlee/QtCode/try/Madoka/runRight/000");
imgPrefixs.push_back("/home/davlee/QtCode/try/Madoka/jumpLeft/000");
imgPrefixs.push_back("/home/davlee/QtCode/try/Madoka/jumpRight/000");
imgSuffix = ".png";
// Close the menu bar and set the background transparent.
this->setWindowFlags(Qt::FramelessWindowHint \
| Qt::WindowStaysOnTopHint\
|Qt::Tool);
this->setAttribute(Qt::WA_TranslucentBackground, true);
}
DeskSpirite::~DeskSpirite()
{
delete ui;
}
void DeskSpirite::timerEvent(QTimerEvent *event)
{
// The dragging part position update is in the mouseMove function
// The two position update blobs are seperated because once integrated, the draging would be slowed.
if(stateNum != State::draging){
// Move the window horizontally
move(QPoint(int(curScreenPos[0]), int(curScreenPos[1])));
if(curScreenPos[0] + velocity_hor <= this->SCREEN_WIDTH-ORIGIN_RIGHT_DOWN_2[0]/2 &&
curScreenPos[0] + velocity_hor > 0){
curScreenPos[0] += velocity_hor;
}
// Move the window vertically
if(stateNum == State::jumpLeft || stateNum == State::jumpRight){
move(QPoint(int(curScreenPos[0]), int(curScreenPos[1])));
curScreenPos[1] += velocity_ver;
velocity_ver += VELOCITY_INTERVAL_VER;
if(velocity_ver == +(INIT_VER_COEFFICIENT+1) * VELOCITY_INTERVAL_VER){
if(this->isLeftPressed){
stateNum = State::runLeft;
}else if(this->isRightPressed){
stateNum = State::runRight;
}else{
stateNum = State::idle;
}
velocity_ver = 0;
}
}
}
if (event->timerId() == updateId) {
if(stateNum==State::idle || stateNum==State::paused){
if(currentFrame==frameCount[stateNum]-1) {idleCount++;}
// Change state between idle and paused
if(idleCount == STAT_CHG_COUNT_IDL_PAUSED){
if(stateNum==State::paused) {stateNum=State::idle;}
else if(stateNum==State::idle) {stateNum=State::paused;}
currentFrame = 0;
idleCount = 0;
}
}
else if(stateNum==State::attack){
if(currentFrame==frameCount[stateNum]-1){
stateNum = State::idle;
currentFrame = 0;
idleCount = 0;
}
}
update();// use paintEvent to update
currentFrame += 1;
if(currentFrame>=frameCount[stateNum]){currentFrame = 0;}
}
}
void DeskSpirite::paintEvent(QPaintEvent* event)
{
Q_UNUSED(event);
imgName = imgPrefixs[stateNum] + std::to_string(currentFrame) + imgSuffix;
image.load(QString::fromStdString(imgName));
// Different action has different pic size: paused, idle -> 156 × 96, run, attack etc. -> 128 × 128
// Thus the program has to classfy the status and then draw the spirite
QPainter painter(this);
if(stateNum==State::paused || stateNum==State::idle){
painter.drawPixmap(ORIGIN_LEFT_UP[0],ORIGIN_LEFT_UP[1],
ORIGIN_RIGHT_DOWN_1[0],ORIGIN_RIGHT_DOWN_1[1],image);
}else{
painter.drawPixmap(ORIGIN_LEFT_UP[0],ORIGIN_LEFT_UP[1],
ORIGIN_RIGHT_DOWN_2[0],ORIGIN_RIGHT_DOWN_2[1],image);
}
}
void DeskSpirite::mousePressEvent(QMouseEvent *event)
{
if(event->button() == Qt::LeftButton){
mousePress = true;
stateNum = State::draging;
}
movePoint = event->globalPos() - pos();
event->accept();
}
void DeskSpirite::mouseReleaseEvent(QMouseEvent *event)
{
Q_UNUSED(event);
stateNum = State::idle;
mousePress = false;
event->accept();
}
void DeskSpirite::mouseMoveEvent(QMouseEvent *event)
{
if(mousePress){
QPoint movePos = event->globalPos();
curScreenPos[0] = movePos.x()-movePoint.x();
curScreenPos[1] = movePos.y()-movePoint.y();
move(movePos-movePoint);
event->accept();
}
}
void DeskSpirite::updateKeyState(QKeyEvent *event)
{
if(event->type() == QEvent::KeyPress){
if(event->key() == Qt::Key_Up){
if(stateNum == State::jumpLeft || stateNum == State::jumpRight){
return;
}else if(stateNum == State::runLeft){
stateNum = State::jumpLeft;
velocity_ver = -VELOCITY_INTERVAL_VER * INIT_VER_COEFFICIENT;
}else if(stateNum == State::runRight){
stateNum = State::jumpRight;
velocity_ver = -VELOCITY_INTERVAL_VER * INIT_VER_COEFFICIENT;
}else{
stateNum = State::jumpRight;
velocity_ver = -VELOCITY_INTERVAL_VER * INIT_VER_COEFFICIENT;
}
}else if(event->key() == Qt::Key_Left){
if(stateNum != State::jumpLeft && stateNum != State::jumpRight){
stateNum = State::runLeft;
velocity_hor = -VELOCITY_INTERVAL_HOR;
}else{
velocity_hor = -VELOCITY_INTERVAL_HOR;
}
if(!this->isRightPressed){this->isLeftPressed = true;}
}else if(event->key() == Qt::Key_Right){
if(stateNum != State::jumpLeft && stateNum != State::jumpRight){
stateNum = State::runRight;
velocity_hor = +VELOCITY_INTERVAL_HOR;
}else{
velocity_hor = +VELOCITY_INTERVAL_HOR;
}
if(!this->isLeftPressed){this->isRightPressed = true;}
}
}else if(event->type() == QEvent::KeyRelease){
if(event->key() == Qt::Key_Left){
if(stateNum == State::runLeft){
stateNum = State::idle;
}
velocity_hor = 0;
this->isLeftPressed = false;
}else if(event->key() == Qt::Key_Right){
if(stateNum == State::runRight){
stateNum = State::idle;
}
velocity_hor = 0;
this->isRightPressed = false;
}
}
currentFrame = 0;
}
void DeskSpirite::keyPressEvent(QKeyEvent *event)
{
if(event->isAutoRepeat()){return;}
this->updateKeyState(event);
}
void DeskSpirite::keyReleaseEvent(QKeyEvent *event)
{
if(event->isAutoRepeat()){return;}
updateKeyState(event);
}
void DeskSpirite::on_DeskSpirite_customContextMenuRequested(const QPoint &pos)
{
Q_UNUSED(pos);
QMenu *pMenu = new QMenu(this);
QAction *pClose = new QAction(tr("Close spirite"), this);
QAction *pAttack = new QAction(tr("Attack"), this);
QAction *todo = new QAction(tr("Add todo"), this);
pAttack->setData(1);
todo->setData(2);
pClose->setData(3);
//Add the action onto the menu
pMenu->addAction(pAttack);
pMenu->addAction(todo);
pMenu->addAction(pClose);
//Connect the signal and slot
connect(pClose, &QAction::triggered, this, &DeskSpirite::onTaskBoxContextMenuEvent);
connect(pAttack, &QAction::triggered, this, &DeskSpirite::onTaskBoxContextMenuEvent);
connect(todo, &QAction::triggered, this, &DeskSpirite::onTaskBoxContextMenuEvent);
//Display where the mouse clicked
pMenu->exec(cursor().pos());
//release
QList<QAction*> list = pMenu->actions();
foreach (QAction* pAction, list) delete pAction;
delete pMenu;
}
void DeskSpirite::onTaskBoxContextMenuEvent()
{
QAction *pEvent = qobject_cast<QAction *>(this->sender());
int iType = pEvent->data().toInt();
switch (iType)
{
case 1:
stateNum = State::attack;
currentFrame = 0;
break;
case 2:
dialog = new todoWindow(this);
dialog->setGeometry(this->width()+width(), this->height()+height(), TODOWIDTH, TODOHEIGHT);
dialog->exec();
break;
case 3:
QApplication::quit();
break;
default:
break;
}
}