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deskspirite.h
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deskspirite.h
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#ifndef DESKSPIRITE_H
#define DESKSPIRITE_H
#include "todowindow.h"
#include <stddef.h>
#include <string.h>
#include <iostream>
#include <vector>
#include <QWidget>
#include <QtGui>
#include <QPainter>
#include <QMouseEvent>
#include <QKeyEvent>
#include <QMenu>
#include <QMessageBox>
#include <QAction>
#include <QScreen>
#include <QTimer>
#include <QDebug>
using namespace std;
namespace Ui {
class DeskSpirite;
}
class DeskSpirite : public QWidget
{
Q_OBJECT
public:
explicit DeskSpirite(QWidget *parent = 0);
~DeskSpirite();
protected:
void paintEvent(QPaintEvent *event);
private slots:
void on_DeskSpirite_customContextMenuRequested(const QPoint &pos);
private:
// Some frequent changeparameters:
int FPS_FREQ = 90;
int SCREEN_WIDTH;
int WIN_SIZE_WIDTH = 160;
int WIN_SIZE_HEIGHT = 160;
int STAT_CHG_COUNT_IDL_PAUSED = 5;
// Different action has different pic size: paused, idle -> 156 × 96, run, attack etc. -> 128 × 128
int ORIGIN_LEFT_UP[2] = {10, 10};
int ORIGIN_RIGHT_DOWN_1[2] = {106, 166};
int ORIGIN_RIGHT_DOWN_2[2] = {138, 138};
// todoList constant
int TODOWIDTH = 480;
int TODOHEIGHT = 360;
// The state of deskspirite
enum State{paused, idle, draging, drop, attack, runLeft, runRight, jumpLeft, jumpRight};
int frameCount[9] = {10, 8, 1, 9, 9, 8, 8, 9, 9}; // Number of frames corresponding to the enum index
int stateNum;
bool isLeftPressed;
bool isRightPressed;
vector<int> keySequence;
enum keyState{LEFT_PRE, LEFT_REL, RIGHT_PRE, RIGHT_REL, UP_PRE, UP_REL, DOWN_PRE, DOWN_REL};
int idleCount; //Used to transfer between idle and paused state (Always being idle is too annoying...)
bool mousePress;
QPoint movePoint;
float curScreenPos[2] = {0,0};
int velocity_hor = 0;
int velocity_ver = 0;
int VELOCITY_INTERVAL_HOR = 35;
int VELOCITY_INTERVAL_VER = 6;
int INIT_VER_COEFFICIENT = 5;
int updateId;
int idleTimerId;
int currentFrame;
string imgCurPrefix;
vector<string> imgPrefixs;
string imgSuffix;
string imgName;
QString img;
QPixmap image;
int iterState; //Used to change states between idle and paused
Ui::DeskSpirite *ui;\
todoWindow* dialog;
// Use the following three function to drag the spirite around
void mousePressEvent(QMouseEvent *event);
void mouseReleaseEvent(QMouseEvent *event);
void mouseMoveEvent(QMouseEvent *event);
void keyPressEvent(QKeyEvent *event);
void keyReleaseEvent(QKeyEvent *event);
void updateKeyState(QKeyEvent *event);
void onTaskBoxContextMenuEvent();
void timerEvent(QTimerEvent *event);
};
#endif // DESKSPIRITE_H