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* [InputSystem] try to fix "WhileInputActive"(not possible), "OnInputTriggered" fix activation while ability already active * [Docs] BlueprintNodes * Update README.md * Update UHLAbilitySystemComponent.cpp * [DebugSubsystem] check Blocks not empty * [Anim] ANS_UHL_Base add ShouldUseExperimentalUHLFeatures, NotifyEndOrBlendOut * ANS_EnableRootMotionZAxisMovement land check * ANS_EnableRootMotionZAxisMovement ground check * Update README.md * Update README.md * [Editor] CustomThumbnails refactoring * [Debug] experimental debug lines through "AHUD::DrawHUD" * [Debug] experimental debug lines through "AHUD::DrawHUD" 2 * ANS_UHL_Base fix critical build err * UUHLTraceUtilsBPL::SweepCapsuleMultiByChannel * Update README.md * [BPL] GetMostDistantActor * [Editor] CustomIcons add classes array support * [DebugSubsystem] fix RandomColors for DebugCategories * by default InstancingPolicy = InstancedPerActor * Revert "by default InstancingPolicy = InstancedPerActor" This reverts commit 5bf688b. * update readme.md * update readme.md
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