v1.2.0
What's Changed
Various bug fixes
BTC_RandomSelector
drop chances by @Ciberusps in #4BTD_InRange
TargetActor validation by @Ciberusps in #3- refactoring v1.1 by @Ciberusps in #7
- fix
BTD_InAngle
, should calculate angle to Actor/Vector, not AIController BTT_SetBBValue
check Enum is valid, fix crash- add
RelativeAngleToVector
- add
BTD_InRange
-bCalculateDistanceIn2D
- fix
BTT_PlayAnimMontage
- fix aborting by @nozomanai in #6
New Contributors
- @nozomanai made their first contribution in #6
Full Changelog: v1.1.0...v1.2.0