OneShotCoroutine.cs
The main purpose of OneShotCoroutine is to present a plug 'n' play solution to run coroutines of inactive gameObjects.
Consider to check also this newer parallel version of running coroutines from inactive gameObjects and not only them.
This repository comes with the main script OneShotCoroutine.cs and few examples of in-code usage of this class and a scene. Full free and open source.
- Option 1 (readonly) now it supports Unity Package Manager so you can download by copy/paste the git url in 'Package Manager Window + Install From Git'. As said this is a readonly solution so you cannot access all files this way.
- Option 2 (classic) download this repository as .zip; Extract the files; Drag 'n' drop the extracted folder in your unity project (where you prefer).
- Option 3 (alternative) add this as submodule / separate repo in your project by copy/paste the git url
- Option 4 (vintage) use the old ".unitypackage"