projectiles v8 - impacts & hit handling #17108
ci_suite.yml
on: pull_request
Run Linters
2m 12s
Compile Maps
51s
Integration Tests
1m 29s
Annotations
13 errors and 13 warnings
Compile Maps
Process completed with exit code 1.
|
Integration Tests
Process completed with exit code 1.
|
Run Linters:
code/modules/multiz/movement.dm#L317
undefined proc: "check_impact" on /atom
|
Run Linters:
code/modules/mob/living/defense.dm#L113
proc overrides parent, prohibited by /atom/proc/bullet_act
|
Run Linters:
code/modules/mob/living/carbon/human/human_defense.dm#L13
undefined var: "PROJECTILE_FORCE_MISS"
|
Run Linters:
code/modules/mob/living/carbon/human/human_defense.dm#L10
proc overrides parent, prohibited by /atom/proc/bullet_act
|
Run Linters:
code/modules/mob/living/carbon/human/human_defense.dm#L382
undefined var: "PROJECTILE_FORCE_MISS"
|
Run Linters:
code/modules/mob/living/simple_mob/subtypes/occult/constructs/juggernaut.dm#L154
undefined proc: "redirect" on /obj/projectile
|
Run Linters:
code/game/objects/defense.dm#L22
proc overrides parent, prohibited by /atom/proc/bullet_act
|
Run Linters:
code/modules/clothing/under/accessories/armor.dm#L199
undefined proc: "redirect" on /obj/projectile
|
Run Linters:
code/modules/clothing/under/accessories/armor.dm#L202
undefined var: "PROJECTILE_CONTINUE"
|
Run Linters:
code/modules/clothing/sets/armor/ablative.dm#L30
undefined proc: "redirect" on /obj/projectile
|
Run Linters
Process completed with exit code 1.
|
Compile Maps
The following actions uses Node.js version which is deprecated and will be forced to run on node20: actions/checkout@v3, actions/cache@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
Integration Tests
The following actions uses Node.js version which is deprecated and will be forced to run on node20: actions/checkout@v3, actions/cache@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
Run Linters
The following actions uses Node.js version which is deprecated and will be forced to run on node20: actions/checkout@v3, actions/cache@v3, yogstation13/DreamAnnotate@v2. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
Run Linters:
code/__DEFINES/projectiles/projectile.dm#L77
#warn projectile_type, projectile_type_cant on /obj/structure/prop/prism
|
Run Linters:
code/__DEFINES/projectiles/projectile.dm#L78
#warn projectile_type /obj/projectile
|
Run Linters:
code/game/atoms/defense.dm#L109
#warn just here to spot the old ones
|
Run Linters:
code/game/atoms/defense.dm#L507
#warn rework armor / shield calls
|
Run Linters:
code/game/objects/structures/grille.dm#L47
#warn redo all this; proj.dampen_kinetic_energy()?
|
Run Linters:
code/game/objects/structures/props/beam_prism.dm#L134
#warn test this lol
|
|
Run Linters:
code/modules/clothing/sets/armor/ablative.dm#L2
#warn test this
|
Run Linters:
code/modules/mob/living/silicon/silicon.dm#L167
#warn not this
|
Run Linters:
code/modules/mob/living/simple_mob/subtypes/occult/constructs/juggernaut.dm#L104
#warn above; blocked modifier?
|