Releases: Consti10/FPV_VR_OS
Last release before slowly removing VDDC
NOTE: Use the 'here in sync with FPV_VR v1.15 release* commit for RenderingX, LiveVideo and Telemetry
This is the last release where the default un-distortion via VDDC (Vertex displacement distortion correction) is used to render the whole scene, including OSD. In the next weeks I am going to slowly adopt rendering the OSD to a 2D canvas as an off-screen render texture.
There are 2 main reasons for doing so:
a) VDDC as an undistortion method was not adapted as a mainstream VR undistortion method. Using a more traditional undistortion approach allows me to support more devices, like the Oculus quest
b) While there have been big improvements to mobile GPU processing power in the recent years, resolution of VR headsets did not really change. Most modern smartphones are able to drive FPV_VR at 120fps on 1440p resolution no matter if using VDDC or an off-screen render texture.
Dev Release - 360 vr
Add experimental 360 video support when rendering stereoscopic.
Dev release
Fixed 360 goto / set home 2
Dev release
fix 360 goto / set home
Dev release
Improve 360:
FOV configurable
Set home location / goto
Remove rendering bug
Dev release
Added ffmpeg and 360 video support.
Fix various issues.
Retroactive release
Retroactive release
Getting ready to open source the latest version.
Use a newer release if possible.