Random Level Generator and Level Script Compiler for Super Mario Bros. 1 on the NES
Level-Headed is an application that is still under development. Ultimately, I am designing it to be a random level generator that will work across multiple platforming games. In its current state, Level-Headed can essentially create new Mario games based off of Super Mario Bros. 1 (SMB1) with a click of a button! Users can also create their own levels using the "SMB1_Compliance" scripting language. As of now, only SMB1 is supported, but in the future, support for more games will be added.
In order for Level-Headed to work properly, a base ROM must be supplied to Level-Headed. You can read more about which ROMs are supported here.
Check out the Level-Headed Wiki for more information and tutorials on how to use Level-Headed.
If you're a Windows user, you can download the Windows build under the releases tab. Linux and Mac users should compile the application and plugins via the Unix Build Script. Alternatively, Level-Headed can be compiled via Qt Creator.
If you have any questions about Level-Headed, feel free to contact me at coolcord24@tutanota.com
Q: What's going to be in the next update?
A: You can see what changes are going to be implemented by looking at the changelog.
Q: When are you going to add new patterns into the level generator? What about new level types?
A: Currently, levels still only have access to about 10 patterns per level type, which is why the levels can sometimes be a bit stale. The v0.4.x series of updates will address this by focusing on creating new patterns for existing levels as well as adding completely new level types all together.
Q: How do I add my own graphics and music patches?
A: There's a tutorial on how to do that on the wiki here.
Q: There's no variety!
A: Bear in mind that Level-Headed is only v0.3, so it's only a fraction of what I have planned. Think of current releases as a preview of what's to come. With each update, this will become less and less of a problem.
Q: When will you support X game?
A: Level-Headed is being designed from the ground up with multi-game support in mind, but don't expect to see support for another game until after v1.0. That's a very, very long ways off.
Q: Is Level-Headed dead? You haven't updated it in months!
A: No, it is far from dead. I tend to work on Level-Headed off and on when I have spare time and when I have the interest. Consequently, development tends to be very slow and sporadic. However, I can't see myself ever dropping this project completely.