Pong demo made in Godot
- Remove ability to pin ball into corner with paddle
- Add Pause
- Add acceleration to the ball; when hit off paddles, acceleration == y component of velocity. Random if y velocity = 0
- Disable collisions bouncing off of sides of paddles (treat them as if they were the front??)
- Make control instructions visible from title screen
- Vector field pong
- powerups + de-buffs?
- variable ball speed as game continues?
- Implement CPU paddle