2.1.stable
What's Changed
- GH-687 Check script type on debugger signals by @Naros in #688
- GH-682 Fix exporting
Node
based variable types by @Naros in #683 - GH-691 Use function argument names rather than class names by @Naros in #692
- GH-689 Introduce
PackedVector4Array
serialization handlers by @Naros in #690 - GH-640 Add dragging function creates callable by @Naros in #671
- GH-684 Fix call mode semantics by @Naros in #685
- GH-696 Avoid error when disabling recent files option by @Naros in #699
- GH-697 Synchronize graph on theme changes by @Naros in #700
- Update copyright headers by @Naros in #679
- GH-701 Fix type cast honoring global script classes by @Naros in #702
- GH-693 Correctly resolve target object on method chaining by @Naros in #694
- GH-703 Update FileSystemDock on file save as by @Naros in #704
- GH-680 Fix loading external resources by @Naros in #681
- GH-707 Add GraphNode alignment options by @Naros in #708
- GH-705 Correctly size controls based on editor scale by @Naros in #706
- GH-716 Allow moving nodes using arrow keys by @Naros in #733
- GH-718 Add variable descriptions to get/set node tooltips by @Naros in #731
- GH-729 Graph grid settings & cache left/right panel layouts by @Naros in #730
- GH-715 Alphabetically sort singleton list in inspector by @Naros in #723
- GH-722 Correctly copy node state using
ui_copy
action by @Naros in #726 - GH-727 Add constant variable support by @Naros in #728
- GH-741 Bump godot-engine/godot-cpp to 4.3.stable by @Naros in #742
Full Changelog: v2.1.rc4...v2.1.stable