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A simple Hello World application for the Wii U, build with DevKitPro's WUT via Docker

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Wii U Hello World Docker

A simple Hello World application for the Wii U, build with DevKitPro's WUT via Docker.

Why?

While setting up DevKitPro / WUT manually isn't that difficult, doing it via Docker should lower the barrier to entry even further.

This repository contains the Hello World example from WUT as a proof of concept.

Setup

To get started with this example, simply follow these steps.

Copy the example .env file

We first want to create the environment file that we will then use inside the container.

An .env.example file has been provided, so you only have to make a copy of it and fill it in.

Store the environment file as .env, this way it should be picked up by our container later on.

Fill in the .env file

Now that you have an environment file, we can enter our Wii U console's IP address so we can transfer it later on.

Tip

It's recommended that you assign a static IP address to your Wii U console.

Install the WiiLoad plugin

To use the build-and-test-app.sh script, your Wii U also needs to have the WiiLoad plugin installed.

Simply follow the steps on their GitHub page.

Start the container

We should now be ready to start the container!

You can start it using docker compose up -d, it should automatically build the image if it's the first time.

Tip

If you need to rebuild the image, you can add --build at the end of the command.

Create Intellisense-src directory (Recommended)

While this step is optional, it is highly recommended to make the development experience a lot easier.

Note

In this example we will be using VS Code, but this likely will also work for other IDE's.

First, install the "C/C++" extension from Microsoft. This can be installed by pressing CTRL + P, and then running ext install ms-vscode.cpptools.

Tip

If you can't find the extension, you might be running an unofficial build of VS Code that doesn't have Microsoft extensions.

You can install the extension manually by downloading the .vsix file straight from Microsoft's website.

Once you have the extension installed, simply run ./configure-intellisense.sh in a terminal on your host to copy the relevant files to your host machine.

Your editor should now be able to find the sources and provide you with proper Intellisense.

Building + Testing

First, enter the Bash shell of the contain with docker compose exec builder bash.

You should now be inside the /src directory, in which is the source code of our application and 2 scripts.

If you only want to compile the application, simply run ./build-app.sh to receive the application in rpx form, which you can then copy onto the SD card.

If you also want to transfer it to your Wii U console over the network with WiiLoad, run ./build-and-test-app.sh instead. This should automatically open the application on your Wii U.