- Verified in Unity 2022.3.18f1, 2023.2.7f1 and 6000.0.9f1.
- Supports additional lights, shadows and cookies. Render graph support is also available for Unity 6.
- If you do not want to use render graph, compatibility mode is also supported for Unity 6.
- Seamlessly integrated into URP volume system.
- Add volumetric fog renderer feature to you URP Renderer.
- Enable post-processing both in your camera and URP Renderer.
- Add a volume to your scene and add override: "Custom->Volumetric Fog".
- Tick the "Enabled" checkbox, as fog is disabled by default.
- If you still can not see the fog, play with the different volume parameters or try to increase the intensity of your lights.
- Transparent objects are not blended correctly with fog.
- When using forward or deferred rendering path, performance can be heavily affected when adding multiple additional lights, specially when using shadows. Forward+ is highly recommended for best performance.
- Some of the settings are shared between all additional lights, like scattering or anisotropy.
- It is currently not possible to selectively exclude additional lights from the volumetric fog.
- For certain viewing angles it may be possible to notice more noise in some light regions.
- Fog is only rendered up to a certain distance from the camera.