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GUILabelComponent
Crusha K. Rool edited this page Feb 16, 2019
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A Label is the representation of plain text on the screen. No textures involved, not clickable, not editable.
- LocalizationHeading, LocalizationFileName.
- String, default “GUILabelComponent” and “GUIFrameWork”.
- Constant.
- Used for determining the localized strings, these should be in Localization\(Language)\LocalizationFileName.INT under the heading LocalizationHeading.
- Bool, True by default.
- Wether or not the string (LabelText) is a reference to a localized string.
- LabelText
- String.
- Name of the string (in the specified localization file).
- LabelFont
- Font.
- If none is specified, it defaults to GUICompatibleHUD’s PlayerFont.
- Font to be used for the LabelText.
- LabelTextColor
- Color, White by default (R=255,G=255,B=255,A=255)
- Color to be used for displaying the LabelText.
- GFxAlign enum, Align_Center by default.
- Where the LabelText is located inside the GUILabelComponent.