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Releases: CyberedCake/FallbackServer

Version 1.3.1

03 Mar 03:33
2664a26
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Changes in Version 1.3.1

  • Update gradle to 8.0.1
  • Remove some aliases from /setCustomFallbackServer because they were unnecessary
  • Use latest CyberAPI features

Download the jar file from below!

Version 1.3

15 Oct 03:46
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Changes in Version 1.3

  • Added the option to customize servers per player or, if a custom server for that player isn't set, use the global set server
  • Added new command /setCustomFallbackServer <myself|all|player> <server...> that allows you to change the global server or a per-player server in-game
  • Added "smart" suggestions to /attemptConnect and /setCustomFallbackServer (new command)
  • Added some config.yml comments for slightly better organization
  • Fixed bug where joining would leave you in limbo despite the "Sending you to ..." message. Turns out this is because you can't just send someone instantly to a server after joining (or something like that), so I added a 1 tick (0.05 second) delay
  • Updated CyberAPI to b94
  • Updated authors list for the plugin to include all contributors to the GH (excluding bots)

Download the jar file from below!

Version 1.2

11 Jul 04:24
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Changes in Version 1.2

  • Add GitHub actions and dependabot
  • Update CyberAPI to b51

Download the jar file from below!

Version 1.1

03 Jul 16:09
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Changes in Version 1.1

  • Added support for 1.19 (#1)
  • Prevent users from taking damage while in fallback server (#1)
  • Updated CyberAPI to v3 (#1)

Download the jar file from below!

Version 1.0.2

01 Jun 03:47
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Added:

  • Player visibility option that allows you to disable visibility for all players

Version 1.0.1

01 Jun 03:33
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Fixes

  • Fixed a bug with join/leave configuration where it would always be false
  • Fixed a bug where /fallbackreload would not actually reload the configuration that the plugin uses
  • Fixed join/leave messages actually being "" instead of null

Version 1.0.0

01 Jun 03:11
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Plugin created!