-
Notifications
You must be signed in to change notification settings - Fork 15
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
BVH Player added and bump up version.
- Loading branch information
Showing
24 changed files
with
1,394 additions
and
85 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,9 +1,19 @@ | ||
List of changes: | ||
================ | ||
|
||
v0.2.0 | ||
- Playback Controller added. | ||
Now you can directly play BVH files placed �n your content folder instead connecting to a BVH server. | ||
See new Blueprint nodes Play and Pause. | ||
To have an example Neuron character is now connected to a player controller instead to a network controller. | ||
- Neuron and TPP_Hero are now part of a character blueprint (To have an example for that) | ||
- Hips bone of TPP_Hero mesh is used to translate complete actor (capsule). | ||
Actor rotation is still a problem and is not connected. | ||
- Add support for standard BVH format | ||
- Add support for disabled displacement and enabled reference bone in motion line | ||
- Add support for disabled displacement and/or enabled reference bone in motion line | ||
- Add DNS name support | ||
- Add Blender source file for Neuron character | ||
- Further comments and minor improvements | ||
|
||
v0.1.0 | ||
- Initial version |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,21 +1,70 @@ | ||
[/Script/Engine.InputSettings] | ||
+ActionMappings=(ActionName="Jump", Key=SpaceBar) | ||
+ActionMappings=(ActionName="Jump", Key=Gamepad_FaceButton_Bottom) | ||
|
||
+AxisMappings=(AxisName="MoveForward", Key=W, Scale=1.f) | ||
+AxisMappings=(AxisName="MoveForward", Key=S, Scale=-1.f) | ||
+AxisMappings=(AxisName="MoveForward", Key=Up, Scale=1.f) | ||
+AxisMappings=(AxisName="MoveForward", Key=Down, Scale=-1.f) | ||
+AxisMappings=(AxisName="MoveForward", Key=Gamepad_LeftY, Scale=1.f) | ||
|
||
+AxisMappings=(AxisName="MoveRight", Key=A, Scale=-1.f) | ||
+AxisMappings=(AxisName="MoveRight", Key=D, Scale=1.f) | ||
+AxisMappings=(AxisName="MoveRight", Key=Gamepad_LeftX, Scale=1.f) | ||
[/Script/Engine.InputSettings] | ||
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) | ||
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) | ||
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) | ||
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) | ||
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) | ||
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) | ||
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) | ||
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) | ||
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) | ||
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) | ||
bAltEnterTogglesFullscreen=True | ||
bUseMouseForTouch=False | ||
bEnableMouseSmoothing=True | ||
bEnableFOVScaling=True | ||
FOVScale=0.011110 | ||
DoubleClickTime=0.200000 | ||
-ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | ||
-ActionMappings=(ActionName="Jump",Key=Gamepad_FaceButton_Bottom,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | ||
-ActionMappings=(ActionName="Pause",Key=None,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | ||
+ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | ||
+ActionMappings=(ActionName="Jump",Key=Gamepad_FaceButton_Bottom,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | ||
+ActionMappings=(ActionName="Pause",Key=P,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | ||
-AxisMappings=(AxisName="MoveForward",Key=W,Scale=1.000000) | ||
-AxisMappings=(AxisName="MoveForward",Key=S,Scale=-1.000000) | ||
-AxisMappings=(AxisName="MoveForward",Key=Up,Scale=1.000000) | ||
-AxisMappings=(AxisName="MoveForward",Key=Down,Scale=-1.000000) | ||
-AxisMappings=(AxisName="MoveForward",Key=Gamepad_LeftY,Scale=1.000000) | ||
-AxisMappings=(AxisName="MoveRight",Key=A,Scale=-1.000000) | ||
-AxisMappings=(AxisName="MoveRight",Key=D,Scale=1.000000) | ||
-AxisMappings=(AxisName="MoveRight",Key=Gamepad_LeftX,Scale=1.000000) | ||
-AxisMappings=(AxisName="TurnRate",Key=Gamepad_RightX,Scale=1.000000) | ||
-AxisMappings=(AxisName="TurnRate",Key=Left,Scale=-1.000000) | ||
-AxisMappings=(AxisName="TurnRate",Key=Right,Scale=1.000000) | ||
-AxisMappings=(AxisName="Turn",Key=MouseX,Scale=1.000000) | ||
-AxisMappings=(AxisName="LookUpRate",Key=Gamepad_RightY,Scale=1.000000) | ||
-AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000) | ||
+AxisMappings=(AxisName="MoveForward",Key=W,Scale=1.000000) | ||
+AxisMappings=(AxisName="MoveForward",Key=S,Scale=-1.000000) | ||
+AxisMappings=(AxisName="MoveForward",Key=Up,Scale=1.000000) | ||
+AxisMappings=(AxisName="MoveForward",Key=Down,Scale=-1.000000) | ||
+AxisMappings=(AxisName="MoveForward",Key=Gamepad_LeftY,Scale=1.000000) | ||
+AxisMappings=(AxisName="MoveRight",Key=A,Scale=-1.000000) | ||
+AxisMappings=(AxisName="MoveRight",Key=D,Scale=1.000000) | ||
+AxisMappings=(AxisName="MoveRight",Key=Gamepad_LeftX,Scale=1.000000) | ||
+AxisMappings=(AxisName="TurnRate",Key=Gamepad_RightX,Scale=1.000000) | ||
+AxisMappings=(AxisName="TurnRate",Key=Left,Scale=-1.000000) | ||
+AxisMappings=(AxisName="TurnRate",Key=Right,Scale=1.000000) | ||
+AxisMappings=(AxisName="Turn",Key=MouseX,Scale=1.000000) | ||
+AxisMappings=(AxisName="LookUpRate",Key=Gamepad_RightY,Scale=1.000000) | ||
+AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000) | ||
bAlwaysShowTouchInterface=False | ||
bShowConsoleOnFourFingerTap=True | ||
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks | ||
ConsoleKey=None | ||
-ConsoleKeys=Tilde | ||
-ConsoleKeys=Caret | ||
+ConsoleKeys=Tilde | ||
+ConsoleKeys=Caret | ||
|
||
+AxisMappings=(AxisName="TurnRate", Key=Gamepad_RightX, Scale=1.f) | ||
+AxisMappings=(AxisName="TurnRate", Key=Left, Scale=-1.f) | ||
+AxisMappings=(AxisName="TurnRate", Key=Right, Scale=1.f) | ||
+AxisMappings=(AxisName="Turn", Key=MouseX, Scale=1.f) | ||
|
||
+AxisMappings=(AxisName="LookUpRate", Key=Gamepad_RightY, Scale=1.f) | ||
+AxisMappings=(AxisName="LookUp", Key=MouseY, Scale=-1.f) |
Binary file not shown.
Binary file modified
BIN
+279 KB
(110%)
Content/HeroTPP/Character/HeroTPP_Neuron_AnimBlueprint.uasset
Binary file not shown.
Binary file modified
BIN
-48.7 KB
(99%)
Content/Mannequin/Character/Mesh/Mannequin_Neuron_AnimBlueprint.uasset
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file modified
BIN
+19.6 KB
(120%)
Content/ThirdPersonCPP/Blueprints/BP_ThirdPersonNeuronController.uasset
Binary file not shown.
Binary file added
BIN
+127 KB
Content/ThirdPersonCPP/Blueprints/BP_ThirdPersonNeuronPlayerController.uasset
Binary file not shown.
Binary file not shown.
Oops, something went wrong.