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Initial version
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Cyx69 committed Sep 21, 2015
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5 changes: 5 additions & 0 deletions Changes.txt
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List of changes:
================

v0.1.0
- Initial version
8 changes: 8 additions & 0 deletions Config/DefaultEditor.ini
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[UnrealEd.SimpleMap]
SimpleMapName=/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap

[EditoronlyBP]
bAllowClassAndBlueprintPinMatching=true
bReplaceBlueprintWithClass= true
bDontLoadBlueprintOutsideEditor= true
bBlueprintIsNotBlueprintType= true
2 changes: 2 additions & 0 deletions Config/DefaultEditorPerProjectUserSettings.ini
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[ContentBrowser]
ContentBrowserTab1.SelectedPaths=/Game/ThirdPersonCPP
67 changes: 67 additions & 0 deletions Config/DefaultEngine.ini
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[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap
EditorStartupMap=/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap
GlobalDefaultGameMode="/Script/ThirdPersonNeuron.ThirdPersonNeuronGameMode"


[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_ThirdPerson",NewGameName="/Script/ThirdPersonNeuron")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_ThirdPerson",NewGameName="/Script/ThirdPersonNeuron")
+ActiveClassRedirects=(OldClassName="TP_ThirdPersonGameMode",NewClassName="ThirdPersonNeuronGameMode")
+ActiveClassRedirects=(OldClassName="TP_ThirdPersonCharacter",NewClassName="ThirdPersonNeuronCharacter")

[/Script/Engine.UserInterfaceSettings]
RenderFocusRule=NavigationOnly
DefaultCursor=None
TextEditBeamCursor=None
CrosshairsCursor=None
GrabHandCursor=None
GrabHandClosedCursor=None
SlashedCircleCursor=None
ApplicationScale=1.000000
UIScaleRule=ShortestSide
CustomScalingRuleClass=None
UIScaleCurve=(EditorCurveData=(PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000))),ExternalCurve=None)

[/Script/Engine.RendererSettings]
r.MobileHDR=True
r.MobileNumDynamicPointLights=4
r.MobileDynamicPointLightsUseStaticBranch=True
r.AllowOcclusionQueries=True
r.MinScreenRadiusForLights=0.030000
r.MinScreenRadiusForDepthPrepass=0.030000
r.PrecomputedVisibilityWarning=False
r.TextureStreaming=True
Compat.UseDXT5NormalMaps=False
r.AllowStaticLighting=True
r.NormalMapsForStaticLighting=False
r.GenerateMeshDistanceFields=False
r.GenerateLandscapeGIData=True
r.TessellationAdaptivePixelsPerTriangle=48.000000
r.SeparateTranslucency=True
r.TranslucentSortPolicy=0
TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
r.CustomDepth=1
r.DefaultFeature.Bloom=True
r.DefaultFeature.AmbientOcclusion=True
r.DefaultFeature.AmbientOcclusionStaticFraction=True
r.DefaultFeature.AutoExposure=True
r.DefaultFeature.MotionBlur=True
r.DefaultFeature.LensFlare=True
r.DefaultFeature.AntiAliasing=2
r.EarlyZPass=3
r.EarlyZPassMovable=False
r.DBuffer=False
r.ClearSceneMethod=1
r.BasePassOutputsVelocity=False
r.WireframeCullThreshold=5.000000
UIScaleRule=ShortestSide
UIScaleCurve=(EditorCurveData=(PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,Keys=),ExternalCurve=None)

[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum


12 changes: 12 additions & 0 deletions Config/DefaultGame.ini
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[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=7690439A42BBCD077CE2D0B53F0CB8E5
ProjectName=Third Person Neuron Template
ProjectVersion=0.1.0
Description=Third Person Template for Perception Neuron Motion Capture Suit
CopyrightNotice=Copyright by Heiko Fink aka Cyx
LicensingTerms=MIT license
ProjectDisplayedTitle=Third Person C++ Neuron Template
CompanyName=Heiko Fink
Homepage=http://blogofcyx.blogspot.de/
SupportContact=hfink@web.de

21 changes: 21 additions & 0 deletions Config/DefaultInput.ini
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[/Script/Engine.InputSettings]
+ActionMappings=(ActionName="Jump", Key=SpaceBar)
+ActionMappings=(ActionName="Jump", Key=Gamepad_FaceButton_Bottom)

+AxisMappings=(AxisName="MoveForward", Key=W, Scale=1.f)
+AxisMappings=(AxisName="MoveForward", Key=S, Scale=-1.f)
+AxisMappings=(AxisName="MoveForward", Key=Up, Scale=1.f)
+AxisMappings=(AxisName="MoveForward", Key=Down, Scale=-1.f)
+AxisMappings=(AxisName="MoveForward", Key=Gamepad_LeftY, Scale=1.f)

+AxisMappings=(AxisName="MoveRight", Key=A, Scale=-1.f)
+AxisMappings=(AxisName="MoveRight", Key=D, Scale=1.f)
+AxisMappings=(AxisName="MoveRight", Key=Gamepad_LeftX, Scale=1.f)

+AxisMappings=(AxisName="TurnRate", Key=Gamepad_RightX, Scale=1.f)
+AxisMappings=(AxisName="TurnRate", Key=Left, Scale=-1.f)
+AxisMappings=(AxisName="TurnRate", Key=Right, Scale=1.f)
+AxisMappings=(AxisName="Turn", Key=MouseX, Scale=1.f)

+AxisMappings=(AxisName="LookUpRate", Key=Gamepad_RightY, Scale=1.f)
+AxisMappings=(AxisName="LookUp", Key=MouseY, Scale=-1.f)
43 changes: 43 additions & 0 deletions Config/TemplateDefs.ini
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[/Script/GameProjectGeneration.TemplateProjectDefs]
LocalizedDisplayNames=(Language="en",Text="TP Neuron")
LocalizedDescriptions=(Language="en",Text="The third person neuron template enhances the standard third person template with the support of the Perception Neuron (TM) motion capture suit.")

LocalizedDisplayNames=(Language="ko",Text="삼인칭")
LocalizedDescriptions=(Language="ko",Text="삼인칭 템플릿은 카메라가 머리위 약간 뒤쪽에 위치한 플레이가능 캐릭터를 특징으로 합니다. 마우스, 키보드, 터치 디바이스의 가상 조이스틱으로 캐릭터가 이동함에 따라 카메라는 캐릭터를 따라다니며 어깨위 시점으로 봅니다. 주인공 캐릭터를 강조하는 시점으로, 액션이나 어드벤처 게임에 많이 쓰입니다. 레벨에는 플레이어가 점프할 수 있는 오브젝트가 여럿 있습니다.")

ClassTypes=GameMode, Character, SpringArmComponent, CameraComponent, InputComponent
AssetTypes=Animation Sequence, Animation Blueprint, Skeleton, Blend Space 1D, Skeletal Mesh

FoldersToIgnore=Binaries
FoldersToIgnore=Build
FoldersToIgnore=Intermediate
FoldersToIgnore=Saved
FoldersToIgnore=Media

FilesToIgnore="%TEMPLATENAME%.uproject"
FilesToIgnore="%TEMPLATENAME%.png"
FilesToIgnore="Config/TemplateDefs.ini"
FilesToIgnore="Config/config.ini"
FilesToIgnore="%TEMPLATENAME%.opensdf"
FilesToIgnore="%TEMPLATENAME%.sdf"
FilesToIgnore="%TEMPLATENAME%.v11.suo"
FilesToIgnore="%TEMPLATENAME%.v12.suo"
FilesToIgnore="%TEMPLATENAME%.sln"
FilesToIgnore="Manifest.json"
FilesToIgnore="contents.txt"
FoldersToIgnore=Content/ThirdPerson/Animations
FoldersToIgnore=Content/ThirdPerson/Character

FolderRenames=(From="Source/%TEMPLATENAME%",To="Source/%PROJECTNAME%")
FolderRenames=(From="Source/%TEMPLATENAME%Editor",To="Source/%PROJECTNAME%Editor")

FilenameReplacements=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_UPPERCASE%",To="%PROJECTNAME_UPPERCASE%",bCaseSensitive=true)
FilenameReplacements=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_LOWERCASE%",To="%PROJECTNAME_LOWERCASE%",bCaseSensitive=true)
FilenameReplacements=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME%",To="%PROJECTNAME%",bCaseSensitive=false)

ReplacementsInFiles=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_UPPERCASE%",To="%PROJECTNAME_UPPERCASE%",bCaseSensitive=true)
ReplacementsInFiles=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_LOWERCASE%",To="%PROJECTNAME_LOWERCASE%",bCaseSensitive=true)
ReplacementsInFiles=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME%",To="%PROJECTNAME%",bCaseSensitive=false)
SharedContentPacks=(MountName="ThirdPerson",DetailLevels=("Standard"))
SharedContentPacks=(MountName="Geometry",DetailLevels=("Standard","High"))
SharedContentPacks=(MountName="Mannequin",DetailLevels=("Standard","High"))
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