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v0.4.0

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@Cyx69 Cyx69 released this 13 Nov 17:40
· 38 commits to master since this release

Template v0.4.0 changes:

  • Network and player controller actors now support manual configuration
    of reference skeleton instead using external BVH reference file.
  • To have an example how to add custom skeletons,
    the Mannequin now uses the new bone map feature of the plugin.
    For a "HowTo" please have a look into the Mannequin BP function "Init Bone Map".
  • Update to Plugin v0.2.0

Plugin v0.2.0 changes:

  • It is now possible to initialize Reference skeleton manually and
    initialization with external BVH reference file is optional.
  • Support all rotation orders and add missing XZY, YZX, ZYX rotations
  • Better support for custom skeletons:
    Bone coordinate system can now be mapped in blueprint.
  • Fix a synchronization bug when using Neuron format
  • Further comments and minor improvements