v0.4.0
Template v0.4.0 changes:
- Network and player controller actors now support manual configuration
of reference skeleton instead using external BVH reference file. - To have an example how to add custom skeletons,
the Mannequin now uses the new bone map feature of the plugin.
For a "HowTo" please have a look into the Mannequin BP function "Init Bone Map". - Update to Plugin v0.2.0
Plugin v0.2.0 changes:
- It is now possible to initialize Reference skeleton manually and
initialization with external BVH reference file is optional. - Support all rotation orders and add missing XZY, YZX, ZYX rotations
- Better support for custom skeletons:
Bone coordinate system can now be mapped in blueprint. - Fix a synchronization bug when using Neuron format
- Further comments and minor improvements