v0.5.0
Changes plugin v0.3.0:
- Add better custom skeleton handling.
No need to map bone coordinate systems by hand anymore,
just map the bone names in anim and event graph. - Mark old neuron read functions as deprecated
- Add BVH player rewind node
- NeuronRead functions are now able to read the skeleton translation and rotation
in component space - Compile pre build libraries with UE4.10
- Further comments and minor improvements
Changes template v0.5.0:
- Cleanup of all Animation BP and switch to new NeuronReadArray function
which improves the support of custom skeletons. - Remove old custom bone mapping functions (are now deprecated)
- Add function in Animation BP to remove pelvis drift on ground
- Change project to UE 4.10
- Update to Plugin v0.3.0