TD-Faust is an integration of FAUST (Functional AUdio STream) and TouchDesigner. The latest builds are for TouchDesigner 2023.11290 and newer. Older TD-Faust builds can be found in the Releases.
- FAUST code can be compiled "just-in-time" and run inside TouchDesigner.
- Tested on Windows and macOS.
- Automatically generated user interfaces of TouchDesigner widgets based on the FAUST code.
- Up to 16384 channels of input and 16384 channels of output.
- Pick your own sample rate.
- Support for all of the standard FAUST libraries including
-
- High-order ambisonics
-
- WAV-file playback
-
- Oscillators, noises, filters, and more
- MIDI data can be passed to FAUST via TouchDesigner CHOPs or hardware.
- Support for polyphonic MIDI.
-
- You can address parameters of individual voices (like MPE) or group them together.
Demo / Tutorial:
Examples of projects made with TD-Faust can be found here. Contributions are welcome!
- Browse the suggested Documentation and Resources.
- Develop code in the FAUST IDE.
- Read Julius Smith's Audio Signal Processing in FAUST.
- Browse the Libraries and their source code.
- Read the Syntax Manual.
Visit TD-Faust's Releases page. Download and unzip the latest Windows version. Copy TD-Faust.dll
and the faustlibraries
folder to this repository's Plugins
folder. Open TD-Faust.toe
and compile a few examples.
If you need to compile TD-Faust.dll
yourself, you should first install Python 3.11 to C:/Python311/
and confirm it's in your system PATH. You'll also need Visual Studio 2022 and CMake. Then open a "x64 Native Tools for Visual Studio" command prompt with Administrator privileges to this repo's root directory and run python build_tdfaust.py
.
Visit TD-Faust's Releases page. Download and unzip the latest macOS version. Users with "Apple Silicon" computers should download "arm64". Copy TD-Faust.plugin
and Reverb.plugin
to this repository's Plugins
folder.
Open TD-Faust.toe
and compile a few examples.
- Clone this repository with git. Then update all submodules in the root of the repository with
git submodule update --init --recursive
- Install Xcode.
- Install CMake and confirm that it's installed by running
cmake --version
in Terminal. You may need to runexport PATH="/Applications/CMake.app/Contents/bin":"$PATH"
- Install requirements with brew:
brew install autoconf autogen automake flac libogg libtool libvorbis opus mpg123 pkg-config
- In the same Terminal window, navigate to the root of this repository and run
python3 build_tdfaust.py --pythonver=3.11
- Open
TD-Faust.toe
We have previously described a multi-purpose CHOP that dynamically compiles Faust code inside TouchDesigner. Although it's powerful, you have to specify the DSP code, press the compile
parameter, and only then do the CHOP's parameters appear. In contrast, ordinary CHOPs can be created from the OP Create Dialog and already have parameters, but they are narrower in purpose. What if you want to use Faust to create a more single-purpose Reverb CHOP with these advantages? In this case, you should use the faust2touchdesigner.py
script.
These are the requirements:
- Pick a Faust DSP file such as
reverb.dsp
that defines aprocess = ...;
. - Python should be installed.
- CMake should be installed.
If on Windows, you should open an "x64 Native Tools for Visual Studio" command prompt. On macOS, you can use Terminal. Then run a variation of the following script:
python faust2td.py --dsp reverb.dsp --type "Reverb" --label "Reverb" --icon "Rev" --author "David Braun" --email "github.com/DBraun" --drop-prefix
Limitations and Gotchas:
- Use
python3
on macOS. - The example script above overwrites
Faust_Reverb_CHOP.h
,Faust_Reverb_CHOP.cpp
, andReverb.h
, so avoid changing those files later. - Polyphonic instruments have not been implemented.
- MIDI has not been implemented.
- The
soundfile
primitive has not been implemented (waveform
is ok!) - CHOP Parameters are not "smoothed" automatically, so you may want to put
si.smoo
after eachhslider
/vslider
. - File a GitHub issue with any other problems or requests. Pull requests are welcome too!
You don't need to import("stdfaust.lib");
in the FAUST dsp code. This line is automatically added for convenience.
- Sample Rate: Audio sample rate (such as 44100 or 48000).
- Polyphony: Toggle whether polyphony is enabled. Refer to the Faust guide to polyphony and use the keywords such as
gate
,gain
, andfreq
when writing the DSP code. - N Voices: The number of polyphony voices.
- Group Voices: Toggle group voices (see below).
- Dynamic Voices: Toggle dynamic voices (see below).
- MIDI: Toggle whether hardware MIDI input is enabled.
- MIDI In Virtual: Toggle whether virtual MIDI input is enabled (macOS support only)
- MIDI In Virtual Name: The name of the virtual MIDI input device (macOS support only)
- Code: The DAT containing the Faust code to use.
- Faust Libraries Path: The directory containing your custom faust libraries (
.lib
files) - Assets Path: The directory containing your assets such as
.wav
files. - Compile: Compile the Faust code.
- Reset: Clear the compiled code, if there is any.
- Clear MIDI: Clear the MIDI notes (in case notes are stuck on).
- Viewer COMP: The Container COMP which will be used when
Compile
is pulsed.
The Faust CHOP's Python interface is similar to the Audio VST CHOP.
sendNoteOn(channel: int, note: int, velocity: int, noteOffDelay: float=None, noteOffVelocity: int=None) -> None
(noteOffDelay
andnoteOffVelocity
aren't used yet)sendNoteOff(channel: int, note: int, velocity: int) -> None
panic() -> None
sendAllNotesOff(channel: int) -> None
sendControl(channel: int, ctrl: int, value: int) -> None
sendPitchBend(channel: int, wheel: int) -> None
sendProgram(channel: int, pgm: int) -> None
One great feature of TD-Faust is that user interfaces that appear in the Faust code become Custom Parameters on the Faust Base. If a Viewer COMP is set, then it can be automatically filled in with widgets with binding. Look at the simple Faust code below:
import("stdfaust.lib");
freq = hslider("Freq", 440, 0, 20000, 0) : si.smoo;
gain = hslider("Volume[unit:dB]", -12, -80, 20, 0) : si.smoo : ba.db2linear;
process = freq : os.osc : _*gain <: si.bus(2);
If you compile this with a Faust Base, the Base will create a "Control" page of custom parameters. Because of the code we've written, there will be two Float parameters named "Freq" and "Volume". In order to automatically create a UI, pressing compile will save a JSON file inside a directory called dsp_output
. These files are meant to be temporary and are deleted each time TD-Faust.toe
opens.
The Group Voices
and Dynamic Voices
toggles matter when using polyphony.
If you enable Group Voices
, one set of parameters will control all voices at once. Otherwise, you will need to address a set of parameters for each voice.
If you enable Dynamic Voices
, then voices whose notes have been released will be dynamically turned off in order to save computation. Dynamic Voices should be on in most cases such as when you're wiring a MIDI buffer as the third input to the Faust CHOP. There is a special case in which you might want Dynamic Voices
off:
- You are not wiring a MIDI buffer as the third input.
Group Voices
is off.- You are individually addressing the frequencies, gates and/or gains of the polyphonic voices. This step works as a replacement for the lack of the wired MIDI buffer.
The sample rate is typically a high number such as 44100 Hz, and the control rate of UI parameters might be only 60 Hz. This can lead to artifacts. Suppose we are listening to a 44.1 kHz signal, but we are multiplying it by a 60 Hz "control" signal such as a TouchDesigner parameter meant to control the volume.
import("stdfaust.lib");
volume = hslider("Volume", 1., 0., 1., 0);
process = os.osc(440.)*volume <: si.bus(2);
In TouchDesigner, we can press "Compile" to get a "Volume" custom parameter on the "Control" page of the Faust base. You can look inside the base to see how the custom parameter is wired into the Faust CHOP. By default, this "Volume" signal will only be the project cook rate (60 Hz). Therefore, as you change the volume, you will hear artifacts in the output. To reduce artifacts, there are three solutions:
-
Use si.smoo or si.smooth to smooth the control signal:
volume = hslider("Volume", 1., 0., 1., 0) : si.smoo;
-
Create a higher sample-rate control signal, possibly as high as the Faust CHOP, and connect it as the second input to the Faust base.
-
Re-design your code so that high-rate custom parameters are actually input signals.
import("stdfaust.lib");
// "volume" is now an input signal
process = _ * os.osc(440.) <: si.bus(2);
You could then connect a high-rate single-channel "volume" CHOP to the first input of the Faust Base.
From this repository, copy the toxes/FAUST
structure into your new project. You should have:
MyProject/MyProject.toe
MyProject/toxes/FAUST/FAUST.tox
and any other files which are sibling to FAUST.tox
Now drag FAUST.tox
into your new TouchDesigner project, probably near the root. FAUST.tox
acts as a Global OP Shortcut. Next, copy toxes/FAUST/main_faust_base.tox
into the project and use it in a way similar to how it's used in TD-Faust.toe
.
TD-Faust (GPL-Licensed) relies on these projects/softwares:
- FAUST (GPL-licensed).
- FaucK (MIT-Licensed), an integration of FAUST and ChucK.
- TouchDesigner License