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Loot Tables
A loot table is a set of item stacks that may be used in different cases, e.g. to populate an inventory, armor contents of a mob or to generate item drops. Each loot table entry consists of the item stack itself and its chance to populate.
Caliburn stores custom loot tables under plugin/Caliburn/custom/loottables. The file name (without the .yml extension) is the ID of the table.
'14': # Name of the loot table entry (see below)
item:
==: org.bukkit.inventory.ItemStack #
v: 2580 # The item stack
type: DIAMOND_LEGGINGS #
chance: 100.0
'38':
item:
==: org.bukkit.inventory.ItemStack
v: 2580
type: ENCHANTED_BOOK
meta:
==: ItemMeta
meta-type: ENCHANTED
stored-enchants:
OXYGEN: 3
chance: 100.0
The name of an entry may be any string. If a numeric value is used, the item will be populated at the given inventory index number. The following names will make the stack spawn in special slots:
- mainHand
- offHand (1.9+ only)
- helmet
- chestplate
- leggings
- boots
In the API, all slots have constants named similarly in the LootTable class. LootTable#setEntityEquipment(EntityEquipment) populates an instance of EntityEquipment and LootTable#readEntityEquipment(EntityEquipment) reads LootTable entries from EntityEquipment.
Wiki: © 2016-2020 Daniel Saukel and contributors, licensed under CC BY-SA