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Combination of genetic programming and boids flock simulation to recreate input images with a artistic twist by limiting genes (mathematical operations) available to agents.
- Perlin noise implementation by Ryo Suzuki
SFML - Copyright (C) 2007-2021 Laurent Gomila - laurent@sfml-dev.org
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siv::PerlinNoise
Perlin noise library for modern C++
Copyright (C) 2013-2021 Ryo Suzuki <reputeless@gmail.com>
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