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Simplify some GLSL shader loading code #1220

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Commits on Jul 17, 2024

  1. Simplify some GLSL shader loading code

    Merge the two branches in `GLShaderManager::buildPermutation()` into one since they were doing essentially the same thing.
    Change some variable names to avoid confusion between shader and shader programs, fixed some formatting like whitespaces in [] and missing {} in if statements. Removed a redundant namespace in function call.
    VReaperV committed Jul 17, 2024
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