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Fix entity baseline overflow #1427

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VReaperV
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@VReaperV VReaperV commented Nov 9, 2024

Split net messages if there are too many baselines. I don't like the solution too much because it only works for this exact issue, but I guess it'll do.

The layouts in https://users.unvanquished.net/~reaper/maps/layouts/spacetracks/ can be used to test this with map spacetracks.

Fixes Unvanquished/Unvanquished#2124.

@DolceTriade
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DolceTriade commented Nov 10, 2024

Note that currently, servers can already work around the issue using #1322 which will allow these to load at the cont of high ping players getting a little bit of lag when they see these ents assuming they are in the baseline.

Also see #1321 for some prior art on this topic on why the concept of the baseline is problematic to begin with.

Indeed this might improve the situation, but is it worth it when we have a workaround?

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